forked from Mirrorlandia_minetest/minetest
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
This commit is contained in:
parent
a58d725569
commit
c920df748b
@ -1284,7 +1284,7 @@ minetest.register_node("default:rail", {
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})
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minetest.register_node("default:ladder", {
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dsecription = "Ladder",
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description = "Ladder",
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drawtype = "signlike",
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tile_images = {"default_ladder.png"},
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inventory_image = "default_ladder.png",
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@ -133,6 +133,7 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
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m_gamedef(gamedef)
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{
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m_selected_item = NULL;
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m_tooltip_element = NULL;
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}
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GUIInventoryMenu::~GUIInventoryMenu()
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@ -163,6 +164,11 @@ void GUIInventoryMenu::removeChildren()
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if(e != NULL)
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e->remove();
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}*/
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if(m_tooltip_element)
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{
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m_tooltip_element->remove();
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m_tooltip_element = NULL;
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}
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}
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void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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@ -227,6 +233,17 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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const wchar_t *text =
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L"Left click: Move all items, Right click: Move single item";
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Environment->addStaticText(text, rect, false, true, this, 256);
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// Add tooltip
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// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
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m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
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m_tooltip_element->enableOverrideColor(true);
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m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
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m_tooltip_element->setDrawBackground(true);
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m_tooltip_element->setDrawBorder(true);
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m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
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m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
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m_tooltip_element->setWordWrap(false);
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}
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}
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@ -254,7 +271,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
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return ItemSpec(InventoryLocation(), "", -1);
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}
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void GUIInventoryMenu::drawList(const ListDrawSpec &s)
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void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
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{
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video::IVideoDriver* driver = Environment->getVideoDriver();
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@ -280,40 +297,67 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
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if(ilist)
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item = ilist->getItem(i);
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if(m_selected_item != NULL && m_selected_item->listname == s.listname
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&& m_selected_item->i == i)
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bool selected = m_selected_item
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&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
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&& m_selected_item->listname == s.listname
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&& m_selected_item->i == i;
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bool hovering = rect.isPointInside(m_pointer);
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if(phase == 0)
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{
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/*s32 border = imgsize.X/12;
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driver->draw2DRectangle(video::SColor(255,192,192,192),
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core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
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rect.LowerRightCorner + v2s32(1,1)*border),
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NULL);
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driver->draw2DRectangle(video::SColor(255,0,0,0),
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core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*((border+1)/2),
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rect.LowerRightCorner + v2s32(1,1)*((border+1)/2)),
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NULL);*/
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s32 border = 2;
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driver->draw2DRectangle(video::SColor(255,255,0,0),
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core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
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rect.LowerRightCorner + v2s32(1,1)*border),
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&AbsoluteClippingRect);
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if(hovering && m_selected_item)
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{
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video::SColor bgcolor(255,192,192,192);
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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else
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{
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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}
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if(rect.isPointInside(m_pointer) && m_selected_item)
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if(phase == 1 && !item.empty())
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{
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video::SColor bgcolor(255,192,192,192);
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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else
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{
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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// Draw item at the normal position if
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// - the item is not being dragged or
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// /*- the item is in the crafting result slot*/
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if(!selected /*|| s.listname == "craftresult"*/)
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{
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drawItemStack(driver, font, item,
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rect, &AbsoluteClippingRect, m_gamedef);
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}
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}
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if(!item.empty())
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if(phase ==2 && !item.empty())
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{
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drawItemStack(driver, font, item,
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rect, &AbsoluteClippingRect, m_gamedef);
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// Draw dragged item
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if(selected)
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{
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v2s32 offset = m_pointer - rect.getCenter();
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rect.UpperLeftCorner += offset;
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rect.LowerRightCorner += offset;
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drawItemStack(driver, font, item,
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rect, NULL, m_gamedef);
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}
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// Draw tooltip
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std::string tooltip_text = "";
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if(hovering && !m_selected_item)
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tooltip_text = item.getDefinition(m_gamedef->idef()).description;
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if(tooltip_text != "")
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{
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m_tooltip_element->setVisible(true);
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this->bringToFront(m_tooltip_element);
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m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
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s32 tooltip_x = m_pointer.X + 15;
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s32 tooltip_y = m_pointer.Y + 15;
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s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
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s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
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m_tooltip_element->setRelativePosition(core::rect<s32>(
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core::position2d<s32>(tooltip_x, tooltip_y),
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core::dimension2d<s32>(tooltip_width, tooltip_height)));
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}
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}
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}
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@ -329,13 +373,19 @@ void GUIInventoryMenu::drawMenu()
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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m_tooltip_element->setVisible(false);
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/*
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Draw items
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Phase 0: Item slot rectangles
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Phase 1: Item images
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Phase 2: Dragged item image; tooltip
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*/
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for(int phase=0; phase<=2; phase++)
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for(u32 i=0; i<m_draw_spec.size(); i++)
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{
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drawList(m_draw_spec[i]);
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drawList(m_draw_spec[i], phase);
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}
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/*
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@ -356,30 +406,57 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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return true;
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}
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT)
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if(event.EventType==EET_MOUSE_INPUT_EVENT
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&& event.MouseInput.Event == EMIE_MOUSE_MOVED)
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{
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char amount = -1;
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// Mouse moved
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m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT
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&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
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{
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// Mouse event other than movement
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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ItemSpec s = getItemAtPos(p);
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if(event.MouseInput.Event==EMIE_MOUSE_MOVED)
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m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
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else if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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Inventory *inv_selected = NULL;
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Inventory *inv_s = NULL;
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if(m_selected_item)
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{
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assert(m_selected_item->isValid());
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inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
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assert(inv_selected);
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}
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if(s.isValid())
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{
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inv_s = m_invmgr->getInventory(s.inventoryloc);
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assert(inv_s);
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}
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bool different_item = m_selected_item
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&& ((inv_selected != inv_s)
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|| (m_selected_item->listname != s.listname)
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|| (m_selected_item->i != s.i));
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int amount = -1;
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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amount = 0;
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else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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amount = 1;
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else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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amount = 10;
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP &&
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m_selected_item &&
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(m_selected_item->listname != s.listname
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|| m_selected_item->i != s.i))
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item)
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amount = 0;
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//else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item)
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// amount = 1;
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//else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item)
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// amount = 10;
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if(amount >= 0)
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{
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// Indicates whether source slot should be deselected
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bool remove_selection = false;
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//infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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if(s.isValid())
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{
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@ -387,10 +464,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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<<"/"<<s.listname<<" "<<s.i<<std::endl;
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if(m_selected_item)
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{
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Inventory *inv_from = m_invmgr->getInventory(
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m_selected_item->inventoryloc);
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Inventory *inv_to = m_invmgr->getInventory(
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s.inventoryloc);
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Inventory *inv_from = inv_selected;
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Inventory *inv_to = inv_s;
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assert(inv_from);
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assert(inv_to);
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InventoryList *list_from =
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@ -401,8 +476,6 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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infostream<<"from list doesn't exist"<<std::endl;
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if(list_to == NULL)
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infostream<<"to list doesn't exist"<<std::endl;
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// Indicates whether source slot completely empties
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bool source_empties = false;
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if(list_from && list_to
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&& !list_from->getItem(m_selected_item->i).empty())
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{
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@ -415,18 +488,10 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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a->to_inv = s.inventoryloc;
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a->to_list = s.listname;
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a->to_i = s.i;
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//ispec.actions->push_back(a);
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m_invmgr->inventoryAction(a);
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if(list_from->getItem(m_selected_item->i).count<=amount)
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source_empties = true;
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}
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// Remove selection if target was left-clicked or source
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// slot was emptied
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if(amount == 0 || source_empties)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
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remove_selection = true;
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}
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}
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else
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@ -434,23 +499,51 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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/*
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Select if nonempty
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*/
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Inventory *inv = m_invmgr->getInventory(
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s.inventoryloc);
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assert(inv);
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InventoryList *list = inv->getList(s.listname);
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if(!list->getItem(s.i).empty())
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assert(inv_s);
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InventoryList *list = inv_s->getList(s.listname);
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if(list && !list->getItem(s.i).empty())
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{
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m_selected_item = new ItemSpec(s);
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}
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}
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}
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else
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else if(m_selected_item)
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{
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if(m_selected_item)
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// If moved outside the menu, drop.
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// (Otherwise abort inventory action.)
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if(getAbsoluteClippingRect().isPointInside(m_pointer))
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{
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delete m_selected_item;
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m_selected_item = NULL;
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// Inside menu
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remove_selection = true;
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}
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else
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{
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// Outside of menu
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Inventory *inv_from = inv_selected;
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assert(inv_from);
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InventoryList *list_from =
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inv_from->getList(m_selected_item->listname);
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if(list_from == NULL)
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infostream<<"from list doesn't exist"<<std::endl;
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if(list_from && !list_from->getItem(m_selected_item->i).empty())
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{
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infostream<<"Handing IACTION_DROP to manager"<<std::endl;
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IDropAction *a = new IDropAction();
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a->count = amount;
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a->from_inv = m_selected_item->inventoryloc;
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a->from_list = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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m_invmgr->inventoryAction(a);
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if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
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remove_selection = true;
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}
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}
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}
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if(remove_selection)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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}
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}
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}
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@ -136,7 +136,7 @@ public:
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s);
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void drawList(const ListDrawSpec &s, int phase);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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@ -161,6 +161,7 @@ protected:
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ItemSpec *m_selected_item;
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v2s32 m_pointer;
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gui::IGUIStaticText *m_tooltip_element;
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};
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#endif
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@ -302,18 +302,28 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
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return;
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}
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/*
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Drop the item
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*/
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ItemStack item = list_from->getItem(from_i);
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if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player,
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// Take item from source list
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ItemStack item1;
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if(count == 0)
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item1 = list_from->changeItem(from_i, ItemStack());
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else
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item1 = list_from->takeItem(from_i, count);
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// Drop the item and apply the returned ItemStack
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ItemStack item2 = item1;
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if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
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player->getBasePosition() + v3f(0,1,0)))
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{
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// Apply returned ItemStack
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if(g_settings->getBool("creative_mode") == false
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|| from_inv.type != InventoryLocation::PLAYER)
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list_from->changeItem(from_i, item);
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mgr->setInventoryModified(from_inv);
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if(g_settings->getBool("creative_mode") == true
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&& from_inv.type == InventoryLocation::PLAYER)
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item2 = item1; // creative mode
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list_from->addItem(from_i, item2);
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// Unless we have put the same amount back as we took in the first place,
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// set inventory modified flag
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if(item2.count != item1.count)
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mgr->setInventoryModified(from_inv);
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}
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infostream<<"IDropAction::apply(): dropped "
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