forked from Mirrorlandia_minetest/minetest
Fix concurrency in texture source (#13150)
This commit is contained in:
parent
e21d5613a6
commit
ca13c51024
@ -405,7 +405,7 @@ private:
|
||||
std::mutex m_textureinfo_cache_mutex;
|
||||
|
||||
// Queued texture fetches (to be processed by the main thread)
|
||||
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
|
||||
RequestQueue<std::string, u32, std::thread::id, u8> m_get_texture_queue;
|
||||
|
||||
// Textures that have been overwritten with other ones
|
||||
// but can't be deleted because the ITexture* might still be used
|
||||
@ -491,16 +491,16 @@ u32 TextureSource::getTextureId(const std::string &name)
|
||||
infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
|
||||
|
||||
// We're gonna ask the result to be put into here
|
||||
static thread_local ResultQueue<std::string, u32, u8, u8> result_queue;
|
||||
static thread_local ResultQueue<std::string, u32, std::thread::id, u8> result_queue;
|
||||
|
||||
// Throw a request in
|
||||
m_get_texture_queue.add(name, 0, 0, &result_queue);
|
||||
m_get_texture_queue.add(name, std::this_thread::get_id(), 0, &result_queue);
|
||||
|
||||
try {
|
||||
while(true) {
|
||||
// Wait for result for up to 4 seconds (empirical value)
|
||||
GetResult<std::string, u32, u8, u8>
|
||||
result = result_queue.pop_front(4000);
|
||||
// Wait for result for up to 1 seconds (empirical value)
|
||||
GetResult<std::string, u32, std::thread::id, u8>
|
||||
result = result_queue.pop_front(1000);
|
||||
|
||||
if (result.key == name) {
|
||||
return result.item;
|
||||
@ -726,10 +726,10 @@ void TextureSource::processQueue()
|
||||
/*
|
||||
Fetch textures
|
||||
*/
|
||||
//NOTE this is only thread safe for ONE consumer thread!
|
||||
if (!m_get_texture_queue.empty())
|
||||
// NOTE: process outstanding requests from all mesh generation threads
|
||||
while (!m_get_texture_queue.empty())
|
||||
{
|
||||
GetRequest<std::string, u32, u8, u8>
|
||||
GetRequest<std::string, u32, std::thread::id, u8>
|
||||
request = m_get_texture_queue.pop();
|
||||
|
||||
/*infostream<<"TextureSource::processQueue(): "
|
||||
|
Loading…
Reference in New Issue
Block a user