Environment: Time of day fixes and add serverside getter

-> Put access to time variables under the time lock.
-> Merge both time locks, there is no point to have two locks.
-> Fix the lock being released too early in Environment::setTimeOfDay
-> Add serverside getter so that you don't have to get
	the environment if you only have the server
This commit is contained in:
est31 2015-10-27 21:03:59 +01:00
parent c406438b95
commit ca8e56c15a
4 changed files with 31 additions and 17 deletions

@ -180,20 +180,21 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
u32 Environment::getDayNightRatio()
{
if(m_enable_day_night_ratio_override)
MutexAutoLock(this->m_time_lock);
if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders);
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)
{
MutexAutoLock(this->m_timeofday_lock);
MutexAutoLock(this->m_time_lock);
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
MutexAutoLock(this->m_timeofday_lock);
MutexAutoLock(this->m_time_lock);
float retval = m_time_of_day_speed;
return retval;
}
@ -221,29 +222,28 @@ float Environment::getTimeOfDayF()
void Environment::stepTimeOfDay(float dtime)
{
// getTimeOfDaySpeed lock the value we need to prevent MT problems
float day_speed = getTimeOfDaySpeed();
MutexAutoLock(this->m_time_lock);
m_time_counter += dtime;
f32 speed = day_speed * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
u32 units = (u32)(m_time_counter * speed);
bool sync_f = false;
if(units > 0){
if (units > 0) {
// Sync at overflow
if(m_time_of_day + units >= 24000)
if (m_time_of_day + units >= 24000)
sync_f = true;
m_time_of_day = (m_time_of_day + units) % 24000;
if(sync_f)
if (sync_f)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
if (speed > 0) {
m_time_counter -= (f32)units / speed;
}
if(!sync_f){
m_time_of_day_f += day_speed/24/3600*dtime;
if(m_time_of_day_f > 1.0)
if (!sync_f) {
m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime;
if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if(m_time_of_day_f < 0.0)
if (m_time_of_day_f < 0.0)
m_time_of_day_f += 1.0;
}
}

@ -104,6 +104,11 @@ public:
protected:
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
/*
* Below: values under m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
u32 m_time_of_day;
// Time of day in 0...1
@ -114,6 +119,9 @@ protected:
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
/*
* Above: values under m_time_lock
*/
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
@ -127,7 +135,6 @@ protected:
bool m_cache_enable_shaders;
private:
Mutex m_timeofday_lock;
Mutex m_time_lock;
};

@ -1249,6 +1249,11 @@ void Server::setTimeOfDay(u32 time)
m_time_of_day_send_timer = 0;
}
u32 Server::getTimeOfDay()
{
return m_env->getTimeOfDay();
}
void Server::onMapEditEvent(MapEditEvent *event)
{
if(m_ignore_map_edit_events)

@ -220,8 +220,10 @@ public:
void Send(NetworkPacket* pkt);
// Environment must be locked when called
// Both setter and getter need no envlock,
// can be called freely from threads
void setTimeOfDay(u32 time);
inline u32 getTimeOfDay();
/*
Shall be called with the environment locked.