[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)

* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
This commit is contained in:
red-001 2017-01-21 21:44:37 +00:00 committed by Loïc Blot
parent 2efae3ffd7
commit cb3a61f8db
10 changed files with 66 additions and 6 deletions

@ -1584,7 +1584,7 @@ void Client::typeChatMessage(const std::wstring &message)
// Show locally // Show locally
if (message[0] == L'/') if (message[0] == L'/')
{ {
m_chat_queue.push((std::wstring)L"issued command: " + message); pushToChatQueue((std::wstring)L"issued command: " + message);
} }
else else
{ {
@ -1593,7 +1593,7 @@ void Client::typeChatMessage(const std::wstring &message)
LocalPlayer *player = m_env.getLocalPlayer(); LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL); assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName()); std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push((std::wstring)L"<" + name + L"> " + message); pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
} }
} }
} }
@ -1867,7 +1867,7 @@ void Client::makeScreenshot(IrrlichtDevice *device)
} else { } else {
sstr << "Failed to save screenshot '" << filename << "'"; sstr << "Failed to save screenshot '" << filename << "'";
} }
m_chat_queue.push(narrow_to_wide(sstr.str())); pushToChatQueue(narrow_to_wide(sstr.str()));
infostream << sstr.str() << std::endl; infostream << sstr.str() << std::endl;
image->drop(); image->drop();
} }

@ -557,6 +557,11 @@ public:
void makeScreenshot(IrrlichtDevice *device); void makeScreenshot(IrrlichtDevice *device);
inline void pushToChatQueue(const std::wstring &input)
{
m_chat_queue.push(input);
}
private: private:
// Virtual methods from con::PeerHandler // Virtual methods from con::PeerHandler

@ -142,7 +142,7 @@ void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
} }
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt) void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{ {
m_chat_queue.push(L"Password change denied. Password NOT changed."); pushToChatQueue(L"Password change denied. Password NOT changed.");
// reset everything and be sad // reset everything and be sad
deleteAuthData(); deleteAuthData();
} }
@ -414,7 +414,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
// If chat message not consummed by client lua API // If chat message not consummed by client lua API
if (!m_script->on_receiving_message(wide_to_utf8(message))) { if (!m_script->on_receiving_message(wide_to_utf8(message))) {
m_chat_queue.push(message); pushToChatQueue(message);
} }
} }

@ -49,6 +49,6 @@ ClientScripting::ClientScripting(Client *client):
void ClientScripting::InitializeModApi(lua_State *L, int top) void ClientScripting::InitializeModApi(lua_State *L, int top)
{ {
ModApiUtil::Initialize(L, top); ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top); ModApiClient::Initialize(L, top);
} }

@ -37,6 +37,12 @@ Server *ModApiBase::getServer(lua_State *L)
return getScriptApiBase(L)->getServer(); return getScriptApiBase(L)->getServer();
} }
#ifndef SERVER
Client *ModApiBase::getClient(lua_State *L)
{
return getScriptApiBase(L)->getClient();
}
#endif
Environment *ModApiBase::getEnv(lua_State *L) Environment *ModApiBase::getEnv(lua_State *L)
{ {
return getScriptApiBase(L)->getEnv(); return getScriptApiBase(L)->getEnv();

@ -28,6 +28,10 @@ extern "C" {
#include <lauxlib.h> #include <lauxlib.h>
} }
#ifndef SERVER
#include "client.h"
#endif
class ScriptApiBase; class ScriptApiBase;
class Server; class Server;
class Environment; class Environment;
@ -38,6 +42,10 @@ class ModApiBase {
public: public:
static ScriptApiBase* getScriptApiBase(lua_State *L); static ScriptApiBase* getScriptApiBase(lua_State *L);
static Server* getServer(lua_State *L); static Server* getServer(lua_State *L);
#ifndef SERVER
static Client* getClient(lua_State *L);
#endif // !SERVER
static Environment* getEnv(lua_State *L); static Environment* getEnv(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L); static GUIEngine* getGuiEngine(lua_State *L);
// When we are not loading the mod, this function returns "." // When we are not loading the mod, this function returns "."

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_client.h" #include "l_client.h"
#include "l_internal.h" #include "l_internal.h"
#include "util/string.h"
int ModApiClient::l_get_current_modname(lua_State *L) int ModApiClient::l_get_current_modname(lua_State *L)
{ {
@ -27,7 +28,18 @@ int ModApiClient::l_get_current_modname(lua_State *L)
return 1; return 1;
} }
// display_chat_message(message)
int ModApiClient::l_display_chat_message(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string message = luaL_checkstring(L, 1);
getClient(L)->pushToChatQueue(utf8_to_wide(message));
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top) void ModApiClient::Initialize(lua_State *L, int top)
{ {
API_FCT(get_current_modname); API_FCT(get_current_modname);
API_FCT(display_chat_message);
} }

@ -28,6 +28,7 @@ class ModApiClient : public ModApiBase
private: private:
// get_current_modname() // get_current_modname()
static int l_get_current_modname(lua_State *L); static int l_get_current_modname(lua_State *L);
static int l_display_chat_message(lua_State *L);
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);

@ -526,6 +526,32 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(get_version); API_FCT(get_version);
} }
void ModApiUtil::InitializeClient(lua_State *L, int top)
{
API_FCT(log);
API_FCT(setting_set);
API_FCT(setting_get);
API_FCT(setting_setbool);
API_FCT(setting_getbool);
API_FCT(setting_save);
API_FCT(parse_json);
API_FCT(write_json);
API_FCT(is_yes);
API_FCT(get_builtin_path);
API_FCT(compress);
API_FCT(decompress);
API_FCT(encode_base64);
API_FCT(decode_base64);
API_FCT(get_version);
}
void ModApiUtil::InitializeAsync(AsyncEngine& engine) void ModApiUtil::InitializeAsync(AsyncEngine& engine)
{ {
ASYNC_API_FCT(log); ASYNC_API_FCT(log);

@ -110,6 +110,8 @@ private:
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);
static void InitializeClient(lua_State *L, int top);
static void InitializeAsync(AsyncEngine& engine); static void InitializeAsync(AsyncEngine& engine);
}; };