Add keycode.cpp unittests

This commit is contained in:
sfan5 2016-09-22 15:23:54 +02:00
parent c3e1ab859e
commit cc0b3c1cd1
2 changed files with 130 additions and 0 deletions

@ -6,6 +6,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp

@ -0,0 +1,129 @@
/*
Minetest
Copyright (C) 2016 sfan5 <sfan5@live.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <string>
#include "exceptions.h"
#include "keycode.h"
class TestKeycode : public TestBase {
public:
TestKeycode() { TestManager::registerTestModule(this); }
const char *getName() { return "TestKeycode"; }
void runTests(IGameDef *gamedef);
void testCreateFromString();
void testCreateFromSKeyInput();
void testCompare();
};
static TestKeycode g_test_instance;
void TestKeycode::runTests(IGameDef *gamedef)
{
TEST(testCreateFromString);
TEST(testCreateFromSKeyInput);
TEST(testCompare);
}
////////////////////////////////////////////////////////////////////////////////
#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
void TestKeycode::testCreateFromString()
{
KeyPress k;
// Character key, from char
k = KeyPress("R");
UASSERTEQ_STR(k.sym(), "KEY_KEY_R");
UASSERTCMP(int, >, strlen(k.name()), 0); // should have human description
// Character key, from identifier
k = KeyPress("KEY_KEY_B");
UASSERTEQ_STR(k.sym(), "KEY_KEY_B");
UASSERTCMP(int, >, strlen(k.name()), 0);
// Non-Character key, from identifier
k = KeyPress("KEY_UP");
UASSERTEQ_STR(k.sym(), "KEY_UP");
UASSERTCMP(int, >, strlen(k.name()), 0);
k = KeyPress("KEY_F6");
UASSERTEQ_STR(k.sym(), "KEY_F6");
UASSERTCMP(int, >, strlen(k.name()), 0);
// Irrlicht-unknown key, from char
k = KeyPress("/");
UASSERTEQ_STR(k.sym(), "/");
UASSERTCMP(int, >, strlen(k.name()), 0);
}
void TestKeycode::testCreateFromSKeyInput()
{
KeyPress k;
irr::SEvent::SKeyInput in;
// Character key
in.Key = irr::KEY_KEY_3;
in.Char = L'3';
k = KeyPress(in);
UASSERTEQ_STR(k.sym(), "KEY_KEY_3");
// Non-Character key
in.Key = irr::KEY_RSHIFT;
in.Char = L'\0';
k = KeyPress(in);
UASSERTEQ_STR(k.sym(), "KEY_RSHIFT");
// Irrlicht-unknown key
in.Key = irr::KEY_KEY_CODES_COUNT;
in.Char = L'?';
k = KeyPress(in);
UASSERTEQ_STR(k.sym(), "?");
// prefer_character mode
in.Key = irr::KEY_COMMA;
in.Char = L'G';
k = KeyPress(in, true);
UASSERTEQ_STR(k.sym(), "KEY_KEY_G");
}
void TestKeycode::testCompare()
{
// Basic comparison
UASSERT(KeyPress("5") == KeyPress("KEY_KEY_5"));
UASSERT(!(KeyPress("5") == KeyPress("KEY_NUMPAD_5")));
// Matching char suffices
// note: This is a real-world example, Irrlicht maps XK_equal to irr::KEY_PLUS on Linux
irr::SEvent::SKeyInput in;
in.Key = irr::KEY_PLUS;
in.Char = L'=';
UASSERT(KeyPress("=") == KeyPress(in));
// Matching keycode suffices
irr::SEvent::SKeyInput in2;
in.Key = in2.Key = irr::KEY_OEM_CLEAR;
in.Char = L'\0';
in2.Char = L';';
UASSERT(KeyPress(in) == KeyPress(in2));
}