forked from Mirrorlandia_minetest/minetest
Add keycode.cpp unittests
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@ -6,6 +6,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
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129
src/unittest/test_keycode.cpp
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129
src/unittest/test_keycode.cpp
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@ -0,0 +1,129 @@
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/*
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Minetest
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Copyright (C) 2016 sfan5 <sfan5@live.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <string>
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#include "exceptions.h"
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#include "keycode.h"
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class TestKeycode : public TestBase {
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public:
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TestKeycode() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestKeycode"; }
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void runTests(IGameDef *gamedef);
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void testCreateFromString();
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void testCreateFromSKeyInput();
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void testCompare();
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};
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static TestKeycode g_test_instance;
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void TestKeycode::runTests(IGameDef *gamedef)
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{
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TEST(testCreateFromString);
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TEST(testCreateFromSKeyInput);
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TEST(testCompare);
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}
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////////////////////////////////////////////////////////////////////////////////
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#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
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void TestKeycode::testCreateFromString()
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{
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KeyPress k;
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// Character key, from char
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k = KeyPress("R");
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UASSERTEQ_STR(k.sym(), "KEY_KEY_R");
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UASSERTCMP(int, >, strlen(k.name()), 0); // should have human description
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// Character key, from identifier
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k = KeyPress("KEY_KEY_B");
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UASSERTEQ_STR(k.sym(), "KEY_KEY_B");
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UASSERTCMP(int, >, strlen(k.name()), 0);
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// Non-Character key, from identifier
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k = KeyPress("KEY_UP");
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UASSERTEQ_STR(k.sym(), "KEY_UP");
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UASSERTCMP(int, >, strlen(k.name()), 0);
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k = KeyPress("KEY_F6");
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UASSERTEQ_STR(k.sym(), "KEY_F6");
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UASSERTCMP(int, >, strlen(k.name()), 0);
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// Irrlicht-unknown key, from char
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k = KeyPress("/");
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UASSERTEQ_STR(k.sym(), "/");
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UASSERTCMP(int, >, strlen(k.name()), 0);
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}
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void TestKeycode::testCreateFromSKeyInput()
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{
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KeyPress k;
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irr::SEvent::SKeyInput in;
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// Character key
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in.Key = irr::KEY_KEY_3;
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in.Char = L'3';
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k = KeyPress(in);
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UASSERTEQ_STR(k.sym(), "KEY_KEY_3");
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// Non-Character key
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in.Key = irr::KEY_RSHIFT;
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in.Char = L'\0';
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k = KeyPress(in);
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UASSERTEQ_STR(k.sym(), "KEY_RSHIFT");
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// Irrlicht-unknown key
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in.Key = irr::KEY_KEY_CODES_COUNT;
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in.Char = L'?';
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k = KeyPress(in);
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UASSERTEQ_STR(k.sym(), "?");
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// prefer_character mode
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in.Key = irr::KEY_COMMA;
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in.Char = L'G';
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k = KeyPress(in, true);
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UASSERTEQ_STR(k.sym(), "KEY_KEY_G");
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}
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void TestKeycode::testCompare()
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{
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// Basic comparison
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UASSERT(KeyPress("5") == KeyPress("KEY_KEY_5"));
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UASSERT(!(KeyPress("5") == KeyPress("KEY_NUMPAD_5")));
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// Matching char suffices
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// note: This is a real-world example, Irrlicht maps XK_equal to irr::KEY_PLUS on Linux
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irr::SEvent::SKeyInput in;
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in.Key = irr::KEY_PLUS;
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in.Char = L'=';
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UASSERT(KeyPress("=") == KeyPress(in));
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// Matching keycode suffices
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irr::SEvent::SKeyInput in2;
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in.Key = in2.Key = irr::KEY_OEM_CLEAR;
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in.Char = L'\0';
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in2.Char = L';';
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UASSERT(KeyPress(in) == KeyPress(in2));
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}
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