forked from Mirrorlandia_minetest/minetest
Minor additions to the VoxelManip docs
This commit is contained in:
parent
ba6de431a2
commit
cc8280426f
@ -4636,10 +4636,12 @@ differences:
|
|||||||
|
|
||||||
* The Mapgen VoxelManip object is retrieved using:
|
* The Mapgen VoxelManip object is retrieved using:
|
||||||
`minetest.get_mapgen_object("voxelmanip")`
|
`minetest.get_mapgen_object("voxelmanip")`
|
||||||
|
|
||||||
* This VoxelManip object already has the region of map just generated loaded
|
* This VoxelManip object already has the region of map just generated loaded
|
||||||
into it; it's not necessary to call `VoxelManip:read_from_map()`.
|
into it; it's not necessary to call `VoxelManip:read_from_map()`.
|
||||||
Note that the region of map it has loaded is NOT THE SAME as the `minp`, `maxp`
|
Note that the region of map it has loaded is NOT THE SAME as the `minp`, `maxp`
|
||||||
parameters of `on_generated()`. Refer to `minetest.get_mapgen_object` docs.
|
parameters of `on_generated()`. Refer to `minetest.get_mapgen_object` docs.
|
||||||
|
|
||||||
* The `on_generated()` callbacks of some mods may place individual nodes in the
|
* The `on_generated()` callbacks of some mods may place individual nodes in the
|
||||||
generated area using non-VoxelManip map modification methods. Because the
|
generated area using non-VoxelManip map modification methods. Because the
|
||||||
same Mapgen VoxelManip object is passed through each `on_generated()`
|
same Mapgen VoxelManip object is passed through each `on_generated()`
|
||||||
@ -4648,6 +4650,7 @@ differences:
|
|||||||
`minetest.add_node()`, `minetest.set_node()` or `minetest.swap_node()`
|
`minetest.add_node()`, `minetest.set_node()` or `minetest.swap_node()`
|
||||||
will also update the Mapgen VoxelManip object's internal state active on the
|
will also update the Mapgen VoxelManip object's internal state active on the
|
||||||
current thread.
|
current thread.
|
||||||
|
|
||||||
* After modifying the Mapgen VoxelManip object's internal buffer, it may be
|
* After modifying the Mapgen VoxelManip object's internal buffer, it may be
|
||||||
necessary to update lighting information using either:
|
necessary to update lighting information using either:
|
||||||
`VoxelManip:calc_lighting()` or `VoxelManip:set_lighting()`.
|
`VoxelManip:calc_lighting()` or `VoxelManip:set_lighting()`.
|
||||||
@ -4674,13 +4677,25 @@ inside the VoxelManip.
|
|||||||
* Attempting to read data from a VoxelManip object before map is read will
|
* Attempting to read data from a VoxelManip object before map is read will
|
||||||
result in a zero-length array table for `VoxelManip:get_data()`, and an
|
result in a zero-length array table for `VoxelManip:get_data()`, and an
|
||||||
"ignore" node at any position for `VoxelManip:get_node_at()`.
|
"ignore" node at any position for `VoxelManip:get_node_at()`.
|
||||||
* If either a region of map has not yet been generated or is out-of-bounds of
|
|
||||||
the map, that region is filled with "ignore" nodes.
|
* If you attempt to use a VoxelManip to read a region of the map that has
|
||||||
* Other mods, or the core itself, could possibly modify the area of map
|
already been generated, but is not currently loaded, that region will be
|
||||||
|
loaded from disk. This means that reading a region of the map with a
|
||||||
|
VoxelManip has a similar effect as calling `minetest.load_area` on that
|
||||||
|
region.
|
||||||
|
|
||||||
|
* If a region of the map has either not yet been generated or is outside the
|
||||||
|
map boundaries, it is filled with "ignore" nodes. Writing to regions of the
|
||||||
|
map that are not yet generated may result in unexpected behavior. You
|
||||||
|
can use `minetest.emerge_area` to make sure that the area you want to
|
||||||
|
read/write is already generated.
|
||||||
|
|
||||||
|
* Other mods, or the core itself, could possibly modify the area of the map
|
||||||
currently loaded into a VoxelManip object. With the exception of Mapgen
|
currently loaded into a VoxelManip object. With the exception of Mapgen
|
||||||
VoxelManips (see above section), the internal buffers are not updated. For
|
VoxelManips (see above section), the internal buffers are not updated. For
|
||||||
this reason, it is strongly encouraged to complete the usage of a particular
|
this reason, it is strongly encouraged to complete the usage of a particular
|
||||||
VoxelManip object in the same callback it had been created.
|
VoxelManip object in the same callback it had been created.
|
||||||
|
|
||||||
* If a VoxelManip object will be used often, such as in an `on_generated()`
|
* If a VoxelManip object will be used often, such as in an `on_generated()`
|
||||||
callback, consider passing a file-scoped table as the optional parameter to
|
callback, consider passing a file-scoped table as the optional parameter to
|
||||||
`VoxelManip:get_data()`, which serves as a static buffer the function can use
|
`VoxelManip:get_data()`, which serves as a static buffer the function can use
|
||||||
|
Loading…
Reference in New Issue
Block a user