forked from Mirrorlandia_minetest/minetest
Fix server sending stuff before textures have been sent
This commit is contained in:
parent
e82a76e438
commit
cd0019acd2
10
src/game.cpp
10
src/game.cpp
@ -1011,6 +1011,7 @@ void the_game(
|
|||||||
bool invert_mouse = g_settings->getBool("invert_mouse");
|
bool invert_mouse = g_settings->getBool("invert_mouse");
|
||||||
|
|
||||||
bool respawn_menu_active = false;
|
bool respawn_menu_active = false;
|
||||||
|
bool update_wielded_item_trigger = false;
|
||||||
|
|
||||||
bool show_profiler = false;
|
bool show_profiler = false;
|
||||||
bool force_fog_off = false;
|
bool force_fog_off = false;
|
||||||
@ -1663,6 +1664,8 @@ void the_game(
|
|||||||
else if(event.type == CE_TEXTURES_UPDATED)
|
else if(event.type == CE_TEXTURES_UPDATED)
|
||||||
{
|
{
|
||||||
update_skybox(driver, tsrc, smgr, skybox, brightness);
|
update_skybox(driver, tsrc, smgr, skybox, brightness);
|
||||||
|
|
||||||
|
update_wielded_item_trigger = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2274,7 +2277,12 @@ void the_game(
|
|||||||
{
|
{
|
||||||
//infostream<<"Updating local inventory"<<std::endl;
|
//infostream<<"Updating local inventory"<<std::endl;
|
||||||
client.getLocalInventory(local_inventory);
|
client.getLocalInventory(local_inventory);
|
||||||
|
|
||||||
|
update_wielded_item_trigger = true;
|
||||||
|
}
|
||||||
|
if(update_wielded_item_trigger)
|
||||||
|
{
|
||||||
|
update_wielded_item_trigger = false;
|
||||||
// Update wielded tool
|
// Update wielded tool
|
||||||
InventoryList *mlist = local_inventory.getList("main");
|
InventoryList *mlist = local_inventory.getList("main");
|
||||||
InventoryItem *item = NULL;
|
InventoryItem *item = NULL;
|
||||||
|
@ -2140,9 +2140,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||||||
m_con.Send(peer_id, 0, data, true);
|
m_con.Send(peer_id, 0, data, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now the client should know about everything
|
|
||||||
getClient(peer_id)->definitions_sent = true;
|
|
||||||
|
|
||||||
// Send information about server to player in chat
|
// Send information about server to player in chat
|
||||||
SendChatMessage(peer_id, getStatusString());
|
SendChatMessage(peer_id, getStatusString());
|
||||||
|
|
||||||
@ -2849,6 +2846,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||||||
}
|
}
|
||||||
|
|
||||||
SendTexturesRequested(peer_id, tosend);
|
SendTexturesRequested(peer_id, tosend);
|
||||||
|
|
||||||
|
// Now the client should know about everything
|
||||||
|
// (definitions and textures)
|
||||||
|
getClient(peer_id)->definitions_sent = true;
|
||||||
}
|
}
|
||||||
else if(command == TOSERVER_INTERACT)
|
else if(command == TOSERVER_INTERACT)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user