forked from Mirrorlandia_minetest/minetest
Android: Fix memory leak when displaying images in the mainmenu (#8011)
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@ -87,22 +87,30 @@ MenuTextureSource::~MenuTextureSource()
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/******************************************************************************/
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video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
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{
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if(id)
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if (id)
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*id = 0;
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if(name.empty())
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if (name.empty())
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return NULL;
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m_to_delete.insert(name);
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#ifdef __ANDROID__
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video::IImage *image = m_driver->createImageFromFile(name.c_str());
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if (image) {
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image = Align2Npot2(image, m_driver);
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video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
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image->drop();
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video::ITexture *retval = m_driver->findTexture(name.c_str());
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if (retval)
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return retval;
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}
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#endif
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video::IImage *image = m_driver->createImageFromFile(name.c_str());
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if (!image)
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return NULL;
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image = Align2Npot2(image, m_driver);
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retval = m_driver->addTexture(name.c_str(), image);
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image->drop();
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return retval;
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#else
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return m_driver->getTexture(name.c_str());
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#endif
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}
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/******************************************************************************/
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