Camera: Fix shootline line offsets II (#9730)

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SmallJoker 2020-04-23 12:16:36 +02:00 committed by GitHub
parent 6ba44d7452
commit ce5b0932f8
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@ -3029,7 +3029,6 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
const v3f head_position = camera->getHeadPosition();
const v3f camera_direction = camera->getDirection();
const v3s16 camera_offset = camera->getOffset();
@ -3045,13 +3044,22 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
core::line3d<f32> shootline;
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
shootline = core::line3d<f32>(head_position,
head_position + camera_direction * BS * d);
} else {
switch (camera->getCameraMode()) {
case CAMERA_MODE_FIRST:
// Shoot from camera position, with bobbing
shootline.start = camera->getPosition();
break;
case CAMERA_MODE_THIRD:
// Shoot from player head, no bobbing
shootline.start = camera->getHeadPosition();
break;
case CAMERA_MODE_THIRD_FRONT:
shootline.start = camera->getHeadPosition();
// prevent player pointing anything in front-view
shootline = core::line3d<f32>(head_position, head_position);
d = 0;
break;
}
shootline.end = shootline.start + camera_direction * BS * d;
#ifdef HAVE_TOUCHSCREENGUI