forked from Mirrorlandia_minetest/minetest
Add server side translations capability (#9733)
* Add server side translations capability
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@ -3176,8 +3176,22 @@ Strings that need to be translated can contain several escapes, preceded by `@`.
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`minetest.translate`, but is in translation files.
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* `@n` acts as a literal newline as well.
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Server side translations
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------------------------
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On some specific cases, server translation could be useful. For example, filter
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a list on labels and send results to client. A method is supplied to achieve
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that:
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`minetest.get_translated_string(lang_code, string)`: Translates `string` using
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translations for `lang_code` language. It gives the same result as if the string
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was translated by the client.
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The `lang_code` to use for a given player can be retrieved from
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the table returned by `minetest.get_player_information(name)`.
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IMPORTANT: This functionality should only be used for sorting, filtering or similar purposes.
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You do not need to use this to get translated strings to show up on the client.
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Perlin noise
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============
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@ -4153,6 +4167,7 @@ Utilities
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connection_uptime = 200, -- seconds since client connected
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protocol_version = 32, -- protocol version used by client
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formspec_version = 2, -- supported formspec version
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lang_code = "fr" -- Language code used for translation
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-- following information is available on debug build only!!!
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-- DO NOT USE IN MODS
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--ser_vers = 26, -- serialization version used by client
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@ -736,7 +736,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
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if (!name.empty()) {
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TRACESTREAM(<< "Client: Loading translation: "
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<< "\"" << filename << "\"" << std::endl);
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g_translations->loadTranslation(data);
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g_client_translations->loadTranslation(data);
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return true;
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}
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@ -1055,7 +1055,7 @@ bool Game::startup(bool *kill,
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m_invert_mouse = g_settings->getBool("invert_mouse");
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m_first_loop_after_window_activation = true;
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g_translations->clear();
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g_client_translations->clear();
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if (!init(map_dir, address, port, gamespec))
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return false;
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@ -339,12 +339,18 @@ public:
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u8 getMinor() const { return m_version_minor; }
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u8 getPatch() const { return m_version_patch; }
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const std::string &getFull() const { return m_full_version; }
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void setLangCode(const std::string &code) { m_lang_code = code; }
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const std::string &getLangCode() const { return m_lang_code; }
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private:
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// Version is stored in here after INIT before INIT2
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u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
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/* current state of client */
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ClientState m_state = CS_Created;
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// Client sent language code
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std::string m_lang_code;
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/*
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Blocks that have been sent to client.
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@ -311,6 +311,9 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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RemoteClient *client = getClient(peer_id, CS_InitDone);
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// Keep client language for server translations
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client->setLangCode(lang);
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// Send active objects
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{
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PlayerSAO *sao = getPlayerSAO(peer_id);
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@ -40,6 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "remoteplayer.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "util/string.h"
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#include "translation.h"
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#ifndef SERVER
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#include "client/client.h"
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#endif
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@ -1302,6 +1304,19 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L)
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return 0;
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}
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// get_translated_string(lang_code, string)
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int ModApiEnvMod::l_get_translated_string(lua_State * L)
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{
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GET_ENV_PTR;
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std::string lang_code = luaL_checkstring(L, 1);
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std::string string = luaL_checkstring(L, 2);
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getServer(L)->loadTranslationLanguage(lang_code);
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string = wide_to_utf8(translate_string(utf8_to_wide(string),
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&(*g_server_translations)[lang_code]));
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lua_pushstring(L, string.c_str());
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return 1;
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}
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void ModApiEnvMod::Initialize(lua_State *L, int top)
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{
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API_FCT(set_node);
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@ -1349,6 +1364,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(transforming_liquid_add);
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API_FCT(forceload_block);
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API_FCT(forceload_free_block);
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API_FCT(get_translated_string);
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}
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void ModApiEnvMod::InitializeClient(lua_State *L, int top)
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@ -187,6 +187,9 @@ private:
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// stops forceloading a position
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static int l_forceload_free_block(lua_State *L);
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// Get a string translated server side
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static int l_get_translated_string(lua_State * L);
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public:
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static void Initialize(lua_State *L, int top);
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static void InitializeClient(lua_State *L, int top);
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@ -163,6 +163,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
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u16 prot_vers;
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u8 ser_vers,major,minor,patch;
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std::string vers_string;
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std::string lang_code;
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#define ERET(code) \
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if (!(code)) { \
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@ -182,7 +183,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
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&avg_jitter))
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ERET(getServer(L)->getClientInfo(player->getPeerId(), &state, &uptime, &ser_vers,
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&prot_vers, &major, &minor, &patch, &vers_string))
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&prot_vers, &major, &minor, &patch, &vers_string, &lang_code))
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lua_newtable(L);
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int table = lua_gettop(L);
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@ -237,6 +238,10 @@ int ModApiServer::l_get_player_information(lua_State *L)
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lua_pushnumber(L, player->formspec_version);
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lua_settable(L, table);
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lua_pushstring(L, "lang_code");
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lua_pushstring(L, lang_code.c_str());
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lua_settable(L, table);
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#ifndef NDEBUG
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lua_pushstring(L,"serialization_version");
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lua_pushnumber(L, ser_vers);
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@ -64,6 +64,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "chat_interface.h"
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#include "remoteplayer.h"
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#include "server/player_sao.h"
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#include "translation.h"
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class ClientNotFoundException : public BaseException
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{
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@ -1266,7 +1267,8 @@ bool Server::getClientInfo(
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u8* major,
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u8* minor,
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u8* patch,
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std::string* vers_string
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std::string* vers_string,
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std::string* lang_code
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)
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{
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*state = m_clients.getClientState(peer_id);
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@ -1286,6 +1288,7 @@ bool Server::getClientInfo(
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*minor = client->getMinor();
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*patch = client->getPatch();
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*vers_string = client->getFull();
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*lang_code = client->getLangCode();
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m_clients.unlock();
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@ -3937,3 +3940,20 @@ void Server::broadcastModChannelMessage(const std::string &channel,
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m_script->on_modchannel_message(channel, sender, message);
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}
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}
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void Server::loadTranslationLanguage(const std::string &lang_code)
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{
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if (g_server_translations->count(lang_code))
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return; // Already loaded
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std::string suffix = "." + lang_code + ".tr";
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for (const auto &i : m_media) {
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if (str_ends_with(i.first, suffix)) {
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std::ifstream t(i.second.path);
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std::string data((std::istreambuf_iterator<char>(t)),
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std::istreambuf_iterator<char>());
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(*g_server_translations)[lang_code].loadTranslation(data);
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}
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}
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}
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@ -334,7 +334,7 @@ public:
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bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
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bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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std::string* vers_string, std::string* lang_code);
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void printToConsoleOnly(const std::string &text);
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@ -358,6 +358,9 @@ public:
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// Send block to specific player only
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bool SendBlock(session_t peer_id, const v3s16 &blockpos);
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// Load translations for a language
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void loadTranslationLanguage(const std::string &lang_code);
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// Bind address
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Address m_bind_addr;
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@ -20,9 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "translation.h"
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#include "log.h"
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#include "util/string.h"
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#include <unordered_map>
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static Translations main_translations;
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Translations *g_translations = &main_translations;
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#ifndef SERVER
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// Client translations
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Translations client_translations;
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Translations *g_client_translations = &client_translations;
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#endif
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// Per language server translations
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std::unordered_map<std::string,Translations> server_translations;
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std::unordered_map<std::string,Translations> *g_server_translations = &server_translations;
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Translations::~Translations()
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{
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@ -23,7 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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class Translations;
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extern Translations *g_translations;
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extern std::unordered_map<std::string, Translations> *g_server_translations;
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#ifndef SERVER
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extern Translations *g_client_translations;
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#endif
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class Translations
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{
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@ -693,10 +693,12 @@ void str_replace(std::string &str, char from, char to)
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* before filling it again.
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*/
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void translate_all(const std::wstring &s, size_t &i, std::wstring &res);
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void translate_all(const std::wstring &s, size_t &i,
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Translations *translations, std::wstring &res);
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void translate_string(const std::wstring &s, const std::wstring &textdomain,
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size_t &i, std::wstring &res) {
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void translate_string(const std::wstring &s, Translations *translations,
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const std::wstring &textdomain, size_t &i, std::wstring &res)
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{
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std::wostringstream output;
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std::vector<std::wstring> args;
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int arg_number = 1;
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@ -750,7 +752,7 @@ void translate_string(const std::wstring &s, const std::wstring &textdomain,
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if (arg_number >= 10) {
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errorstream << "Ignoring too many arguments to translation" << std::endl;
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std::wstring arg;
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translate_all(s, i, arg);
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translate_all(s, i, translations, arg);
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args.push_back(arg);
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continue;
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}
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@ -758,7 +760,7 @@ void translate_string(const std::wstring &s, const std::wstring &textdomain,
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output << arg_number;
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++arg_number;
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std::wstring arg;
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translate_all(s, i, arg);
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translate_all(s, i, translations, arg);
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args.push_back(arg);
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} else {
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// This is an escape sequence *inside* the template string to translate itself.
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@ -767,8 +769,13 @@ void translate_string(const std::wstring &s, const std::wstring &textdomain,
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}
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}
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std::wstring toutput;
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// Translate the template.
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std::wstring toutput = g_translations->getTranslation(textdomain, output.str());
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if (translations != nullptr)
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toutput = translations->getTranslation(
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textdomain, output.str());
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else
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toutput = output.str();
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// Put back the arguments in the translated template.
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std::wostringstream result;
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@ -802,7 +809,9 @@ void translate_string(const std::wstring &s, const std::wstring &textdomain,
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res = result.str();
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}
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void translate_all(const std::wstring &s, size_t &i, std::wstring &res) {
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void translate_all(const std::wstring &s, size_t &i,
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Translations *translations, std::wstring &res)
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{
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std::wostringstream output;
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while (i < s.length()) {
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// Not an escape sequence: just add the character.
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@ -851,7 +860,7 @@ void translate_all(const std::wstring &s, size_t &i, std::wstring &res) {
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if (parts.size() > 1)
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textdomain = parts[1];
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std::wstring translated;
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translate_string(s, textdomain, i, translated);
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translate_string(s, translations, textdomain, i, translated);
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output << translated;
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} else {
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// Another escape sequence, such as colors. Preserve it.
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@ -862,9 +871,21 @@ void translate_all(const std::wstring &s, size_t &i, std::wstring &res) {
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res = output.str();
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}
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std::wstring translate_string(const std::wstring &s) {
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// Translate string server side
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std::wstring translate_string(const std::wstring &s, Translations *translations)
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{
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size_t i = 0;
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std::wstring res;
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translate_all(s, i, res);
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translate_all(s, i, translations, res);
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return res;
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}
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// Translate string client side
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std::wstring translate_string(const std::wstring &s)
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{
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#ifdef SERVER
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return translate_string(s, nullptr);
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#else
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return translate_string(s, g_client_translations);
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#endif
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}
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@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cctype>
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#include <unordered_map>
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class Translations;
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#define STRINGIFY(x) #x
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#define TOSTRING(x) STRINGIFY(x)
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@ -650,6 +652,8 @@ std::vector<std::basic_string<T> > split(const std::basic_string<T> &s, T delim)
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return tokens;
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}
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std::wstring translate_string(const std::wstring &s, Translations *translations);
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std::wstring translate_string(const std::wstring &s);
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inline std::wstring unescape_translate(const std::wstring &s) {
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