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@ -178,8 +178,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_STONE;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
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f->setAllTextures("stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->often_contains_mineral = true;
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@ -190,9 +190,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_GRASS;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass.png");
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f->setTexture(tsrc, 1, "mud.png");
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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@ -200,9 +200,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_GRASS_FOOTSTEPS;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass_footsteps.png");
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f->setTexture(tsrc, 1, "mud.png");
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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@ -210,8 +210,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_MUD;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
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f->setAllTextures("mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -219,8 +219,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_SAND;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
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f->setAllTextures("sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -228,8 +228,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_GRAVEL;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
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f->setAllTextures("gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -237,8 +237,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_SANDSTONE;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
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f->setAllTextures("sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
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@ -246,8 +246,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_CLAY;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
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f->setAllTextures("clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem lump_of_clay 4");
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@ -255,8 +255,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_BRICK;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
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f->setAllTextures("brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem clay_brick 4");
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@ -264,9 +264,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_TREE;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "tree.png");
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f->setTexture(tsrc, 0, "tree_top.png");
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f->setTexture(tsrc, 1, "tree_top.png");
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f->setAllTextures("tree.png");
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f->setTexture(0, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -274,9 +274,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_JUNGLETREE;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "jungletree.png");
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f->setTexture(tsrc, 0, "jungletree_top.png");
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f->setTexture(tsrc, 1, "jungletree_top.png");
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f->setAllTextures("jungletree.png");
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f->setTexture(0, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -284,7 +284,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_JUNGLEGRASS;
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("junglegrass.png", tsrc);
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f->setInventoryTexture("junglegrass.png");
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f->used_texturenames.insert("junglegrass.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -305,12 +305,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures(tsrc, "leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
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f->setAllTextures("leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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{
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f->setAllTextures(tsrc, "[noalpha:leaves.png");
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item_rarity = 20;
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@ -319,10 +319,10 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_CACTUS;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "cactus_side.png");
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f->setTexture(tsrc, 0, "cactus_top.png");
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f->setTexture(tsrc, 1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
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f->setAllTextures("cactus_side.png");
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f->setTexture(0, "cactus_top.png");
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f->setTexture(1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -330,7 +330,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_PAPYRUS;
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("papyrus.png", tsrc);
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f->setInventoryTexture("papyrus.png");
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f->used_texturenames.insert("papyrus.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -342,12 +342,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_BOOKSHELF;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "bookshelf.png");
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f->setTexture(tsrc, 0, "wood.png");
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f->setTexture(tsrc, 1, "wood.png");
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f->setAllTextures("bookshelf.png");
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f->setTexture(0, "wood.png");
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f->setTexture(1, "wood.png");
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// FIXME: setInventoryTextureCube() only cares for the first texture
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f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
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f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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setWoodLikeMaterialProperties(f->material, 0.75);
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@ -361,8 +361,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures(tsrc, "glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setGlassLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FENCE;
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@ -373,7 +373,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("fence.png", tsrc);
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f->setInventoryTexture("fence.png");
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f->used_texturenames.insert("fence.png"); // Add to atlas
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f->selection_box.type = NODEBOX_FIXED;
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f->selection_box.fixed = core::aabbox3d<f32>(
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@ -382,7 +382,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_RAIL;
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("rail.png", tsrc);
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f->setInventoryTexture("rail.png");
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f->used_texturenames.insert("rail.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -396,7 +396,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_LADDER;
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("ladder.png", tsrc);
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f->setInventoryTexture("ladder.png");
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f->used_texturenames.insert("ladder.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -413,30 +413,30 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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// Deprecated
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i = CONTENT_COALSTONE;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
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f->setAllTextures("stone.png^mineral_coal.png");
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f->is_ground_content = true;
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setStoneLikeMaterialProperties(f->material, 1.5);
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i = CONTENT_WOOD;
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
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f->setAllTextures("wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeMaterialProperties(f->material, 0.75);
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|
|
|
|
|
|
|
|
i = CONTENT_MESE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "mese.png");
|
|
|
|
|
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
|
|
|
|
|
f->setAllTextures("mese.png");
|
|
|
|
|
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeMaterialProperties(f->material, 0.5);
|
|
|
|
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|
|
i = CONTENT_CLOUD;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "cloud.png");
|
|
|
|
|
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
|
|
|
|
|
f->setAllTextures("cloud.png");
|
|
|
|
|
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
|
|
|
|
@ -454,7 +454,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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|
i = CONTENT_WATER;
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|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
|
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
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|
|
f->light_propagates = true;
|
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|
f->solidness = 0; // Drawn separately, makes no faces
|
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|
@ -469,7 +469,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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|
f->liquid_viscosity = WATER_VISC;
|
|
|
|
|
#ifndef SERVER
|
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|
|
|
if(!opaque_water)
|
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|
|
f->vertex_alpha = WATER_ALPHA;
|
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|
|
|
f->alpha = WATER_ALPHA;
|
|
|
|
|
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
|
|
|
|
if(f->special_material == NULL && tsrc)
|
|
|
|
|
{
|
|
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|
@ -496,8 +496,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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|
|
i = CONTENT_WATERSOURCE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
//f->setInventoryTexture("water.png", tsrc);
|
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
|
|
|
|
|
if(new_style_water)
|
|
|
|
|
{
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
@ -505,19 +503,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
else // old style
|
|
|
|
|
{
|
|
|
|
|
f->solidness = 1;
|
|
|
|
|
#ifndef SERVER
|
|
|
|
|
TileSpec t;
|
|
|
|
|
if(tsrc)
|
|
|
|
|
t.texture = tsrc->getTexture("water.png");
|
|
|
|
|
|
|
|
|
|
if(!opaque_water){
|
|
|
|
|
t.alpha = WATER_ALPHA;
|
|
|
|
|
t.material_type = MATERIAL_ALPHA_VERTEX;
|
|
|
|
|
}
|
|
|
|
|
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
|
|
|
|
f->setAllTiles(t);
|
|
|
|
|
#endif
|
|
|
|
|
f->setAllTextures("water.png", WATER_ALPHA);
|
|
|
|
|
f->backface_culling = false;
|
|
|
|
|
}
|
|
|
|
|
//f->setInventoryTexture("water.png");
|
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
|
f->walkable = false;
|
|
|
|
@ -531,7 +521,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
f->liquid_viscosity = WATER_VISC;
|
|
|
|
|
#ifndef SERVER
|
|
|
|
|
if(!opaque_water)
|
|
|
|
|
f->vertex_alpha = WATER_ALPHA;
|
|
|
|
|
f->alpha = WATER_ALPHA;
|
|
|
|
|
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
|
|
|
|
if(f->special_material == NULL && tsrc)
|
|
|
|
|
{
|
|
|
|
@ -551,7 +541,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_LAVA;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
|
|
|
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
|
|
|
f->used_texturenames.insert("lava.png"); // Add to atlas
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->light_propagates = false;
|
|
|
|
@ -595,7 +585,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_LAVASOURCE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
|
|
|
|
f->used_texturenames.insert("ladder.png"); // Add to atlas
|
|
|
|
|
if(new_style_water)
|
|
|
|
|
{
|
|
|
|
@ -604,17 +593,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
else // old style
|
|
|
|
|
{
|
|
|
|
|
f->solidness = 2;
|
|
|
|
|
#ifndef SERVER
|
|
|
|
|
TileSpec t;
|
|
|
|
|
if(tsrc)
|
|
|
|
|
t.texture = tsrc->getTexture("lava.png");
|
|
|
|
|
|
|
|
|
|
//t.alpha = 255;
|
|
|
|
|
//t.material_type = MATERIAL_ALPHA_VERTEX;
|
|
|
|
|
//t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
|
|
|
|
f->setAllTiles(t);
|
|
|
|
|
#endif
|
|
|
|
|
f->setAllTextures("lava.png");
|
|
|
|
|
}
|
|
|
|
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->light_propagates = false;
|
|
|
|
|
f->light_source = LIGHT_MAX-1;
|
|
|
|
@ -650,7 +631,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_TORCH;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTexture("torch_on_floor.png", tsrc);
|
|
|
|
|
f->setInventoryTexture("torch_on_floor.png");
|
|
|
|
|
f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
|
|
|
|
|
f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
|
|
|
|
|
f->used_texturenames.insert("torch.png"); // Add to atlas
|
|
|
|
@ -674,7 +655,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_SIGN_WALL;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTexture("sign_wall.png", tsrc);
|
|
|
|
|
f->setInventoryTexture("sign_wall.png");
|
|
|
|
|
f->used_texturenames.insert("sign_wall.png"); // Add to atlas
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
@ -692,12 +673,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
i = CONTENT_CHEST;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
|
f->setAllTextures(tsrc, "chest_side.png");
|
|
|
|
|
f->setTexture(tsrc, 0, "chest_top.png");
|
|
|
|
|
f->setTexture(tsrc, 1, "chest_top.png");
|
|
|
|
|
f->setTexture(tsrc, 5, "chest_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("chest_top.png", tsrc);
|
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
|
|
|
|
f->setAllTextures("chest_side.png");
|
|
|
|
|
f->setTexture(0, "chest_top.png");
|
|
|
|
|
f->setTexture(1, "chest_top.png");
|
|
|
|
|
f->setTexture(5, "chest_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("chest_top.png");
|
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
|
f->initial_metadata = new ChestNodeMetadata(NULL);
|
|
|
|
@ -706,12 +687,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
i = CONTENT_LOCKABLE_CHEST;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
|
f->setAllTextures(tsrc, "chest_side.png");
|
|
|
|
|
f->setTexture(tsrc, 0, "chest_top.png");
|
|
|
|
|
f->setTexture(tsrc, 1, "chest_top.png");
|
|
|
|
|
f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("chest_lock.png", tsrc);
|
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
|
|
|
|
f->setAllTextures("chest_side.png");
|
|
|
|
|
f->setTexture(0, "chest_top.png");
|
|
|
|
|
f->setTexture(1, "chest_top.png");
|
|
|
|
|
f->setTexture(5, "chest_lock.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("chest_lock.png");
|
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
|
f->initial_metadata = new LockingChestNodeMetadata(NULL);
|
|
|
|
@ -720,9 +701,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
i = CONTENT_FURNACE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
|
f->setAllTextures(tsrc, "furnace_side.png");
|
|
|
|
|
f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("furnace_front.png", tsrc);
|
|
|
|
|
f->setAllTextures("furnace_side.png");
|
|
|
|
|
f->setTexture(5, "furnace_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("furnace_front.png");
|
|
|
|
|
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
@ -731,8 +712,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_COBBLE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "cobble.png");
|
|
|
|
|
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
|
|
|
|
|
f->setAllTextures("cobble.png");
|
|
|
|
|
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
@ -740,8 +721,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_MOSSYCOBBLE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "mossycobble.png");
|
|
|
|
|
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
|
|
|
|
|
f->setAllTextures("mossycobble.png");
|
|
|
|
|
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
@ -749,9 +730,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_STEEL;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "steel_block.png");
|
|
|
|
|
f->setAllTextures("steel_block.png");
|
|
|
|
|
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
|
|
|
|
"steel_block.png", tsrc);
|
|
|
|
|
"steel_block.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
@ -760,25 +741,25 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
i = CONTENT_NC;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
|
f->setAllTextures(tsrc, "nc_side.png");
|
|
|
|
|
f->setTexture(tsrc, 5, "nc_front.png"); // Z-
|
|
|
|
|
f->setTexture(tsrc, 4, "nc_back.png"); // Z+
|
|
|
|
|
f->setInventoryTexture("nc_front.png", tsrc);
|
|
|
|
|
f->setAllTextures("nc_side.png");
|
|
|
|
|
f->setTexture(5, "nc_front.png"); // Z-
|
|
|
|
|
f->setTexture(4, "nc_back.png"); // Z+
|
|
|
|
|
f->setInventoryTexture("nc_front.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeMaterialProperties(f->material, 3.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_NC_RB;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setAllTextures(tsrc, "nc_rb.png");
|
|
|
|
|
f->setInventoryTexture("nc_rb.png", tsrc);
|
|
|
|
|
f->setAllTextures("nc_rb.png");
|
|
|
|
|
f->setInventoryTexture("nc_rb.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeMaterialProperties(f->material, 3.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_SAPLING;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->setAllTextures(tsrc, "sapling.png");
|
|
|
|
|
f->setInventoryTexture("sapling.png", tsrc);
|
|
|
|
|
f->setAllTextures("sapling.png");
|
|
|
|
|
f->setInventoryTexture("sapling.png");
|
|
|
|
|
f->used_texturenames.insert("sapling.png"); // Add to atlas
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
@ -789,7 +770,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
|
|
|
|
|
|
|
|
|
i = CONTENT_APPLE;
|
|
|
|
|
f = nodemgr->getModifiable(i);
|
|
|
|
|
f->setInventoryTexture("apple.png", tsrc);
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f->setInventoryTexture("apple.png");
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f->used_texturenames.insert("apple.png"); // Add to atlas
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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