forked from Mirrorlandia_minetest/minetest
Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)
* Fix incorrect formspec tooltip documentation * Improve `floodable` and `on_flood` documentation. The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.
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@ -1580,7 +1580,7 @@ examples.
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* Sets default background color of tooltips
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* Sets default background color of tooltips
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* Sets default font color of tooltips
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* Sets default font color of tooltips
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#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>]`
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#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]`
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* Adds tooltip for an element
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* Adds tooltip for an element
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* `<bgcolor>` tooltip background color as `ColorString` (optional)
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* `<bgcolor>` tooltip background color as `ColorString` (optional)
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* `<fontcolor>` tooltip font color as `ColorString` (optional)
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* `<fontcolor>` tooltip font color as `ColorString` (optional)
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@ -3942,7 +3942,9 @@ Definition tables
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diggable = true, -- If false, can never be dug
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diggable = true, -- If false, can never be dug
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climbable = false, -- If true, can be climbed on (ladder)
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climbable = false, -- If true, can be climbed on (ladder)
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buildable_to = false, -- If true, placed nodes can replace this node
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buildable_to = false, -- If true, placed nodes can replace this node
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floodable = false, -- If true, liquids flow into and replace this node
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floodable = false, --[[
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^ If true, liquids flow into and replace this node.
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^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
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liquidtype = "none", -- "none"/"source"/"flowing"
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liquidtype = "none", -- "none"/"source"/"flowing"
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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liquid_alternative_source = "", -- Source version of flowing liquid
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liquid_alternative_source = "", -- Source version of flowing liquid
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@ -4009,7 +4011,8 @@ Definition tables
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^ node placement (i.e. schematics and VoxelManip) or air nodes. If
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^ node placement (i.e. schematics and VoxelManip) or air nodes. If
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^ return true the node is not flooded, but on_flood callback will
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^ return true the node is not flooded, but on_flood callback will
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^ most likely be called over and over again every liquid update
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^ most likely be called over and over again every liquid update
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^ interval. Default: nil ]]
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^ interval. Default: nil.
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^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
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after_place_node = func(pos, placer, itemstack, pointed_thing) --[[
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after_place_node = func(pos, placer, itemstack, pointed_thing) --[[
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^ Called after constructing node when node was placed using
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^ Called after constructing node when node was placed using
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