forked from Mirrorlandia_minetest/minetest
Mention node drawtypes in lua_api.txt
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@ -280,6 +280,26 @@ param2 is reserved for the engine when any of these are used:
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Nodes can also contain extra data. See "Node Metadata".
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Node drawtypes
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---------------
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There are a bunch of different looking node types. These are mostly just
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copied from Minetest 0.3; more may be made in the future.
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Look for examples in games/minimal or games/minetest_game.
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- normal
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- airlike
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- liquid
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- flowingliquid
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- glasslike
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- allfaces
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- allfaces_optional
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- torchlike
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- signlike
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- plantlike
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- fencelike
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- raillike
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Representations of simple things
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--------------------------------
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Position/vector:
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@ -1139,7 +1159,7 @@ Node definition (register_node)
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{
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<all fields allowed in item definitions>,
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drawtype = "normal",
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drawtype = "normal", -- See "Node drawtypes"
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visual_scale = 1.0,
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tiles = {tile definition 1, def2, def3, def4, def5, def6},
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^ List can be shortened to needed length
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