Add set_breath and get_breath to lua API.

This commit is contained in:
RealBadAngel 2013-07-19 19:50:33 +02:00
parent ab145c8827
commit d19c8b815d
14 changed files with 195 additions and 19 deletions

@ -1547,6 +1547,11 @@ Player-only: (no-op for other objects)
- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
- set_look_pitch(radians): sets look pitch
- set_look_yaw(radians): sets look yaw
- get_breath() : returns players breath
- set_breath(value) : sets players breath
values: 0 player is drowning,
1-10 number of bubbles remain,
11 bubbles bar is not shown
- set_inventory_formspec(formspec)
^ Redefine player's inventory form
^ Should usually be called in on_joinplayer

@ -692,9 +692,14 @@ void Client::step(float dtime)
m_client_event_queue.push_back(event);
}
}
else if(event.type == CEE_PLAYER_BREATH)
{
u16 breath = event.player_breath.amount;
sendBreath(breath);
}
}
}
/*
Print some info
*/
@ -1579,6 +1584,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_client_event_queue.push_back(event);
}
}
else if(command == TOCLIENT_BREATH)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 breath = readU16(is);
player->setBreath(breath) ;
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
@ -2359,6 +2373,20 @@ void Client::sendDamage(u8 damage)
Send(0, data, true);
}
void Client::sendBreath(u16 breath)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_BREATH);
writeU16(os, breath);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
@ -2694,7 +2722,7 @@ u16 Client::getBreath()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->breath;
return player->getBreath();
}
bool Client::getChatMessage(std::wstring &message)

@ -306,6 +306,7 @@ public:
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
void sendRespawn();
ClientEnvironment& getEnv()

@ -488,6 +488,12 @@ enum ToClientCommand
u16 len
u8[len] value
*/
TOCLIENT_BREATH = 0x4e,
/*
u16 command
u16 breath
*/
};
enum ToServerCommand
@ -711,6 +717,12 @@ enum ToServerCommand
/*
u16 command
*/
TOSERVER_BREATH = 0x42,
/*
u16 command
u16 breath
*/
};
#endif

@ -935,6 +935,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_moved(false),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_breath_not_sent(false),
m_wielded_item_not_sent(false),
m_physics_override_speed(1),
m_physics_override_jump(1),
@ -1370,6 +1371,16 @@ void PlayerSAO::setHP(s16 hp)
}
}
u16 PlayerSAO::getBreath() const
{
return m_player->getBreath();
}
void PlayerSAO::setBreath(u16 breath)
{
m_player->setBreath(breath);
}
void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
{
m_armor_groups = armor_groups;

@ -162,7 +162,8 @@ public:
void rightClick(ServerActiveObject *clicker);
s16 getHP() const;
void setHP(s16 hp);
u16 getBreath() const;
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
void setBonePosition(std::string bone, v3f position, v3f rotation);
@ -282,6 +283,7 @@ public:
bool m_moved;
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_breath_not_sent;
bool m_wielded_item_not_sent;
float m_physics_override_speed;

@ -2242,15 +2242,19 @@ void ClientEnvironment::step(float dtime)
v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
MapNode n = m_map->getNodeNoEx(p);
ContentFeatures c = m_gamedef->ndef()->get(n);
if(c.isLiquid() && c.drowning){
if(lplayer->breath > 10)
lplayer->breath = 11;
if(lplayer->breath > 0)
lplayer->breath -= 1;
if(c.isLiquid() && c.drowning && lplayer->hp > 0){
u16 breath = lplayer->getBreath();
if(breath > 10){
breath = 11;
}
if(breath > 0){
breath -= 1;
}
lplayer->setBreath(breath);
updateLocalPlayerBreath(breath);
}
if(lplayer->breath == 0){
if(lplayer->getBreath() == 0){
damageLocalPlayer(1, true);
}
}
@ -2262,10 +2266,16 @@ void ClientEnvironment::step(float dtime)
v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
MapNode n = m_map->getNodeNoEx(p);
ContentFeatures c = m_gamedef->ndef()->get(n);
if(!c.isLiquid() || !c.drowning){
if(lplayer->breath <= 10)
lplayer->breath += 1;
if (!lplayer->hp){
lplayer->setBreath(11);
}
else if(!c.isLiquid() || !c.drowning){
u16 breath = lplayer->getBreath();
if(breath <= 10){
breath += 1;
lplayer->setBreath(breath);
updateLocalPlayerBreath(breath);
}
}
}
@ -2528,6 +2538,14 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
m_client_event_queue.push_back(event);
}
void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
{
ClientEnvEvent event;
event.type = CEE_PLAYER_BREATH;
event.player_breath.amount = breath;
m_client_event_queue.push_back(event);
}
/*
Client likes to call these
*/

@ -395,7 +395,8 @@ class ClientSimpleObject;
enum ClientEnvEventType
{
CEE_NONE,
CEE_PLAYER_DAMAGE
CEE_PLAYER_DAMAGE,
CEE_PLAYER_BREATH
};
struct ClientEnvEvent
@ -408,6 +409,9 @@ struct ClientEnvEvent
u8 amount;
bool send_to_server;
} player_damage;
struct{
u16 amount;
} player_breath;
};
};
@ -462,6 +466,7 @@ public:
*/
void damageLocalPlayer(u8 damage, bool handle_hp=true);
void updateLocalPlayerBreath(u16 breath);
/*
Client likes to call these

@ -36,10 +36,10 @@ Player::Player(IGameDef *gamedef):
camera_barely_in_ceiling(false),
inventory(gamedef->idef()),
hp(PLAYER_MAX_HP),
breath(-1),
peer_id(PEER_ID_INEXISTENT),
// protected
m_gamedef(gamedef),
m_breath(-1),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
@ -177,11 +177,12 @@ void Player::serialize(std::ostream &os)
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
inventory.serialize(os);
}
@ -213,6 +214,11 @@ void Player::deSerialize(std::istream &is, std::string playername)
}catch(SettingNotFoundException &e){
hp = 20;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e){
m_breath = 11;
}
inventory.deSerialize(is);

@ -160,6 +160,16 @@ public:
return m_yaw;
}
u16 getBreath()
{
return m_breath;
}
virtual void setBreath(u16 breath)
{
m_breath = breath;
}
f32 getRadPitch()
{
return -1.0 * m_pitch * core::DEGTORAD;
@ -249,13 +259,12 @@ public:
float physics_override_gravity;
u16 hp;
u16 breath;
float hurt_tilt_timer;
float hurt_tilt_strength;
u16 peer_id;
std::string inventory_formspec;
PlayerControl control;
@ -274,6 +283,7 @@ protected:
IGameDef *m_gamedef;
char m_name[PLAYERNAME_SIZE];
u16 m_breath;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;

@ -702,6 +702,33 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
return 1;
}
// set_breath(self, breath)
int ObjectRef::l_set_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0;
u16 breath = luaL_checknumber(L, 2);
// Do it
co->setBreath(breath);
co->m_breath_not_sent = true;
return 0;
}
// get_breath(self)
int ObjectRef::l_get_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0;
// Do it
u16 breath = co->getBreath();
lua_pushinteger (L, breath);
return 1;
}
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
@ -1098,6 +1125,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_look_yaw),
luamethod(ObjectRef, set_look_yaw),
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),

@ -179,6 +179,12 @@ private:
// set_look_yaw(self, radians)
static int l_set_look_yaw(lua_State *L);
// set_breath(self, breath)
static int l_set_breath(lua_State *L);
// get_breath(self, breath)
static int l_get_breath(lua_State *L);
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);

@ -1139,6 +1139,13 @@ void Server::AsyncRunStep()
SendPlayerHP(client->peer_id);
}
/*
Send player breath if changed
*/
if(playersao->m_breath_not_sent){
SendPlayerBreath(client->peer_id);
}
/*
Send player inventories if necessary
*/
@ -2105,6 +2112,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(g_settings->getBool("enable_damage"))
SendPlayerHP(peer_id);
// Send Breath
SendPlayerBreath(peer_id);
// Send detached inventories
sendDetachedInventories(peer_id);
@ -2583,6 +2593,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
SendPlayerHP(peer_id);
}
}
else if(command == TOSERVER_BREATH)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u16 breath = readU16(is);
playersao->setBreath(breath);
}
else if(command == TOSERVER_PASSWORD)
{
/*
@ -3326,6 +3343,21 @@ void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
con.Send(peer_id, 0, data, true);
}
void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_BREATH);
writeU16(os, breath);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason)
{
@ -3755,6 +3787,15 @@ void Server::SendPlayerHP(u16 peer_id)
SendHP(m_con, peer_id, playersao->getHP());
}
void Server::SendPlayerBreath(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_breath_not_sent = false;
SendBreath(m_con, peer_id, playersao->getBreath());
}
void Server::SendMovePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);

@ -557,6 +557,7 @@ private:
static void SendMovement(con::Connection &con, u16 peer_id);
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
static void SendBreath(con::Connection &con, u16 peer_id, u16 breath);
static void SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason);
static void SendDeathscreen(con::Connection &con, u16 peer_id,
@ -578,6 +579,7 @@ private:
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);