forked from Mirrorlandia_minetest/minetest
Allow customizing chat message format (#8529)
This commit is contained in:
parent
cc610c74a7
commit
d1c27c7e80
@ -1,4 +1,29 @@
|
||||
-- Minetest: builtin/game/chatcommands.lua
|
||||
-- Minetest: builtin/game/chat.lua
|
||||
|
||||
--
|
||||
-- Chat message formatter
|
||||
--
|
||||
|
||||
-- Implemented in Lua to allow redefinition
|
||||
function core.format_chat_message(name, message)
|
||||
local str = core.settings:get("chat_message_format")
|
||||
local error_str = "Invalid chat message format - missing %s"
|
||||
local i
|
||||
|
||||
str, i = str:gsub("@name", name, 1)
|
||||
if i == 0 then
|
||||
error(error_str:format("@name"), 2)
|
||||
end
|
||||
|
||||
str, i = str:gsub("@message", message, 1)
|
||||
if i == 0 then
|
||||
error(error_str:format("@message"), 2)
|
||||
end
|
||||
|
||||
str = str:gsub("@timestamp", os.date("%H:%M:%S", os.time()), 1)
|
||||
|
||||
return str
|
||||
end
|
||||
|
||||
--
|
||||
-- Chat command handler
|
@ -1,37 +1,37 @@
|
||||
|
||||
local scriptpath = core.get_builtin_path()
|
||||
local commonpath = scriptpath.."common"..DIR_DELIM
|
||||
local gamepath = scriptpath.."game"..DIR_DELIM
|
||||
local commonpath = scriptpath .. "common" .. DIR_DELIM
|
||||
local gamepath = scriptpath .. "game".. DIR_DELIM
|
||||
|
||||
-- Shared between builtin files, but
|
||||
-- not exposed to outer context
|
||||
local builtin_shared = {}
|
||||
|
||||
dofile(commonpath.."vector.lua")
|
||||
dofile(commonpath .. "vector.lua")
|
||||
|
||||
dofile(gamepath.."constants.lua")
|
||||
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
|
||||
dofile(gamepath.."register.lua")
|
||||
dofile(gamepath .. "constants.lua")
|
||||
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
|
||||
dofile(gamepath .. "register.lua")
|
||||
|
||||
if core.settings:get_bool("profiler.load") then
|
||||
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
|
||||
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
|
||||
end
|
||||
|
||||
dofile(commonpath .. "after.lua")
|
||||
dofile(gamepath.."item_entity.lua")
|
||||
dofile(gamepath.."deprecated.lua")
|
||||
dofile(gamepath.."misc.lua")
|
||||
dofile(gamepath.."privileges.lua")
|
||||
dofile(gamepath.."auth.lua")
|
||||
dofile(gamepath .. "item_entity.lua")
|
||||
dofile(gamepath .. "deprecated.lua")
|
||||
dofile(gamepath .. "misc.lua")
|
||||
dofile(gamepath .. "privileges.lua")
|
||||
dofile(gamepath .. "auth.lua")
|
||||
dofile(commonpath .. "chatcommands.lua")
|
||||
dofile(gamepath.."chatcommands.lua")
|
||||
dofile(gamepath .. "chat.lua")
|
||||
dofile(commonpath .. "information_formspecs.lua")
|
||||
dofile(gamepath.."static_spawn.lua")
|
||||
dofile(gamepath.."detached_inventory.lua")
|
||||
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
|
||||
dofile(gamepath.."features.lua")
|
||||
dofile(gamepath.."voxelarea.lua")
|
||||
dofile(gamepath.."forceloading.lua")
|
||||
dofile(gamepath.."statbars.lua")
|
||||
dofile(gamepath .. "static_spawn.lua")
|
||||
dofile(gamepath .. "detached_inventory.lua")
|
||||
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
|
||||
dofile(gamepath .. "features.lua")
|
||||
dofile(gamepath .. "voxelarea.lua")
|
||||
dofile(gamepath .. "forceloading.lua")
|
||||
dofile(gamepath .. "statbars.lua")
|
||||
|
||||
profiler = nil
|
||||
|
@ -1058,6 +1058,10 @@ disable_anticheat (Disable anticheat) bool false
|
||||
# This option is only read when server starts.
|
||||
enable_rollback_recording (Rollback recording) bool false
|
||||
|
||||
# Format of player chat messages. The following strings are valid placeholders:
|
||||
# @name, @message, @timestamp (optional)
|
||||
chat_message_format (Chat message format) string <@name> @message
|
||||
|
||||
# A message to be displayed to all clients when the server shuts down.
|
||||
kick_msg_shutdown (Shutdown message) string Server shutting down.
|
||||
|
||||
|
@ -4156,6 +4156,12 @@ Chat
|
||||
|
||||
* `minetest.chat_send_all(text)`
|
||||
* `minetest.chat_send_player(name, text)`
|
||||
* `minetest.format_chat_message(name, message)`
|
||||
* Used by the server to format a chat message, based on the setting `chat_message_format`.
|
||||
Refer to the documentation of the setting for a list of valid placeholders.
|
||||
* Takes player name and message, and returns the formatted string to be sent to players.
|
||||
* Can be redefined by mods if required, for things like colored names or messages.
|
||||
* **Only** the first occurrence of each placeholder will be replaced.
|
||||
|
||||
Environment access
|
||||
------------------
|
||||
|
@ -1277,6 +1277,11 @@
|
||||
# type: bool
|
||||
# enable_rollback_recording = false
|
||||
|
||||
# Format of player chat messages. The following strings are valid placeholders:
|
||||
# @name, @message, @timestamp (optional)
|
||||
# type: string
|
||||
chat_message_format = <@name> @message
|
||||
|
||||
# A message to be displayed to all clients when the server shuts down.
|
||||
# type: string
|
||||
# kick_msg_shutdown = Server shutting down.
|
||||
|
@ -356,6 +356,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
|
||||
settings->setDefault("ask_reconnect_on_crash", "false");
|
||||
|
||||
settings->setDefault("chat_message_format", "<@name> @message");
|
||||
settings->setDefault("profiler_print_interval", "0");
|
||||
settings->setDefault("active_object_send_range_blocks", "4");
|
||||
settings->setDefault("active_block_range", "3");
|
||||
|
@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrlichttypes.h"
|
||||
#include <ctime>
|
||||
#include <string>
|
||||
|
||||
|
@ -168,3 +168,25 @@ void ScriptApiServer::on_shutdown()
|
||||
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
std::string ScriptApiServer::formatChatMessage(const std::string &name,
|
||||
const std::string &message)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Push function onto stack
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "format_chat_message");
|
||||
|
||||
// Push arguments onto stack
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushstring(L, message.c_str());
|
||||
|
||||
// Actually call the function
|
||||
lua_call(L, 2, 1);
|
||||
|
||||
// Fetch return value
|
||||
std::string ret = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -36,14 +36,18 @@ public:
|
||||
// Calls on_shutdown handlers
|
||||
void on_shutdown();
|
||||
|
||||
// Calls core.format_chat_message
|
||||
std::string formatChatMessage(const std::string &name,
|
||||
const std::string &message);
|
||||
|
||||
/* auth */
|
||||
bool getAuth(const std::string &playername,
|
||||
std::string *dst_password,
|
||||
std::set<std::string> *dst_privs);
|
||||
std::string *dst_password,
|
||||
std::set<std::string> *dst_privs);
|
||||
void createAuth(const std::string &playername,
|
||||
const std::string &password);
|
||||
const std::string &password);
|
||||
bool setPassword(const std::string &playername,
|
||||
const std::string &password);
|
||||
const std::string &password);
|
||||
private:
|
||||
void getAuthHandler();
|
||||
void readPrivileges(int index, std::set<std::string> &result);
|
||||
|
@ -1571,7 +1571,7 @@ void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
|
||||
}
|
||||
|
||||
void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
|
||||
const std::string &formname)
|
||||
const std::string &formname)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
|
||||
if (formspec.empty()){
|
||||
@ -2863,28 +2863,28 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
|
||||
{
|
||||
// If something goes wrong, this player is to blame
|
||||
RollbackScopeActor rollback_scope(m_rollback,
|
||||
std::string("player:") + name);
|
||||
std::string("player:") + name);
|
||||
|
||||
if (g_settings->getBool("strip_color_codes"))
|
||||
wmessage = unescape_enriched(wmessage);
|
||||
|
||||
if (player) {
|
||||
switch (player->canSendChatMessage()) {
|
||||
case RPLAYER_CHATRESULT_FLOODING: {
|
||||
std::wstringstream ws;
|
||||
ws << L"You cannot send more messages. You are limited to "
|
||||
<< g_settings->getFloat("chat_message_limit_per_10sec")
|
||||
<< L" messages per 10 seconds.";
|
||||
return ws.str();
|
||||
}
|
||||
case RPLAYER_CHATRESULT_KICK:
|
||||
DenyAccess_Legacy(player->getPeerId(),
|
||||
L"You have been kicked due to message flooding.");
|
||||
return L"";
|
||||
case RPLAYER_CHATRESULT_OK:
|
||||
break;
|
||||
default:
|
||||
FATAL_ERROR("Unhandled chat filtering result found.");
|
||||
case RPLAYER_CHATRESULT_FLOODING: {
|
||||
std::wstringstream ws;
|
||||
ws << L"You cannot send more messages. You are limited to "
|
||||
<< g_settings->getFloat("chat_message_limit_per_10sec")
|
||||
<< L" messages per 10 seconds.";
|
||||
return ws.str();
|
||||
}
|
||||
case RPLAYER_CHATRESULT_KICK:
|
||||
DenyAccess_Legacy(player->getPeerId(),
|
||||
L"You have been kicked due to message flooding.");
|
||||
return L"";
|
||||
case RPLAYER_CHATRESULT_OK:
|
||||
break;
|
||||
default:
|
||||
FATAL_ERROR("Unhandled chat filtering result found.");
|
||||
}
|
||||
}
|
||||
|
||||
@ -2912,10 +2912,8 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
|
||||
line += L"-!- You don't have permission to shout.";
|
||||
broadcast_line = false;
|
||||
} else {
|
||||
line += L"<";
|
||||
line += wname;
|
||||
line += L"> ";
|
||||
line += wmessage;
|
||||
line += narrow_to_wide(m_script->formatChatMessage(name,
|
||||
wide_to_narrow(wmessage)));
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user