forked from Mirrorlandia_minetest/minetest
Allow customizing chat message format (#8529)
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@ -1,4 +1,29 @@
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-- Minetest: builtin/game/chatcommands.lua
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-- Minetest: builtin/game/chat.lua
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--
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-- Chat message formatter
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--
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-- Implemented in Lua to allow redefinition
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function core.format_chat_message(name, message)
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local str = core.settings:get("chat_message_format")
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local error_str = "Invalid chat message format - missing %s"
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local i
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str, i = str:gsub("@name", name, 1)
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if i == 0 then
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error(error_str:format("@name"), 2)
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end
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str, i = str:gsub("@message", message, 1)
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if i == 0 then
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error(error_str:format("@message"), 2)
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end
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str = str:gsub("@timestamp", os.date("%H:%M:%S", os.time()), 1)
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return str
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end
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--
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-- Chat command handler
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@ -1,37 +1,37 @@
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local scriptpath = core.get_builtin_path()
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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local commonpath = scriptpath .. "common" .. DIR_DELIM
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local gamepath = scriptpath .. "game".. DIR_DELIM
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-- Shared between builtin files, but
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-- not exposed to outer context
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local builtin_shared = {}
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dofile(commonpath.."vector.lua")
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dofile(commonpath .. "vector.lua")
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dofile(gamepath.."constants.lua")
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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dofile(gamepath.."register.lua")
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dofile(gamepath .. "constants.lua")
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assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
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dofile(gamepath .. "register.lua")
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if core.settings:get_bool("profiler.load") then
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
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end
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dofile(commonpath .. "after.lua")
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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dofile(gamepath .. "item_entity.lua")
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dofile(gamepath .. "deprecated.lua")
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dofile(gamepath .. "misc.lua")
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dofile(gamepath .. "privileges.lua")
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dofile(gamepath .. "auth.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath .. "chat.lua")
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dofile(commonpath .. "information_formspecs.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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dofile(gamepath .. "static_spawn.lua")
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dofile(gamepath .. "detached_inventory.lua")
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assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
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dofile(gamepath .. "features.lua")
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dofile(gamepath .. "voxelarea.lua")
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dofile(gamepath .. "forceloading.lua")
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dofile(gamepath .. "statbars.lua")
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profiler = nil
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@ -1058,6 +1058,10 @@ disable_anticheat (Disable anticheat) bool false
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# This option is only read when server starts.
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enable_rollback_recording (Rollback recording) bool false
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# Format of player chat messages. The following strings are valid placeholders:
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# @name, @message, @timestamp (optional)
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chat_message_format (Chat message format) string <@name> @message
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# A message to be displayed to all clients when the server shuts down.
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kick_msg_shutdown (Shutdown message) string Server shutting down.
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@ -4156,6 +4156,12 @@ Chat
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* `minetest.chat_send_all(text)`
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* `minetest.chat_send_player(name, text)`
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* `minetest.format_chat_message(name, message)`
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* Used by the server to format a chat message, based on the setting `chat_message_format`.
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Refer to the documentation of the setting for a list of valid placeholders.
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* Takes player name and message, and returns the formatted string to be sent to players.
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* Can be redefined by mods if required, for things like colored names or messages.
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* **Only** the first occurrence of each placeholder will be replaced.
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Environment access
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------------------
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@ -1277,6 +1277,11 @@
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# type: bool
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# enable_rollback_recording = false
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# Format of player chat messages. The following strings are valid placeholders:
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# @name, @message, @timestamp (optional)
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# type: string
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chat_message_format = <@name> @message
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# A message to be displayed to all clients when the server shuts down.
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# type: string
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# kick_msg_shutdown = Server shutting down.
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@ -356,6 +356,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
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settings->setDefault("ask_reconnect_on_crash", "false");
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settings->setDefault("chat_message_format", "<@name> @message");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("active_object_send_range_blocks", "4");
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settings->setDefault("active_block_range", "3");
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "irrlichttypes.h"
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#include <ctime>
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#include <string>
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@ -168,3 +168,25 @@ void ScriptApiServer::on_shutdown()
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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std::string ScriptApiServer::formatChatMessage(const std::string &name,
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const std::string &message)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Push function onto stack
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "format_chat_message");
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// Push arguments onto stack
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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// Actually call the function
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lua_call(L, 2, 1);
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// Fetch return value
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std::string ret = lua_tostring(L, -1);
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lua_pop(L, 1);
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return ret;
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}
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@ -36,6 +36,10 @@ public:
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// Calls on_shutdown handlers
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void on_shutdown();
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// Calls core.format_chat_message
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std::string formatChatMessage(const std::string &name,
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const std::string &message);
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/* auth */
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bool getAuth(const std::string &playername,
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std::string *dst_password,
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@ -2912,10 +2912,8 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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line += L"-!- You don't have permission to shout.";
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broadcast_line = false;
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} else {
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line += L"<";
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line += wname;
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line += L"> ";
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line += wmessage;
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line += narrow_to_wide(m_script->formatChatMessage(name,
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wide_to_narrow(wmessage)));
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}
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/*
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