Note about texture atlas

This commit is contained in:
Perttu Ahola 2011-09-07 01:27:04 +03:00
parent 8e26c5c066
commit d28ea57083

@ -504,8 +504,16 @@ void TextureSource::buildMainAtlas()
}
/*
A list of stuff to add. This should contain as much of the
stuff shown in game as possible, to minimize texture changes.
A list of stuff to include in the texture atlas.
It is a single-dimensional texture atlas due to the need to tile
textures.
It should contain as much of the stuff shown in game as possible,
to minimize texture changes.
It fills up quickly, so do not add anything that isn't contained
in most MapBlocks. E.g. mese isn't suitable but stone is.
*/
core::array<std::string> sourcelist;