Fix most warnings, re-fix MSVC compile error

This commit is contained in:
kwolekr 2013-02-26 01:57:59 -05:00
parent 979ca23f1e
commit d31f07bd4b
10 changed files with 22 additions and 19 deletions

@ -7,4 +7,4 @@ bool base64_is_valid(std::string const& s);
std::string base64_encode(unsigned char const* , unsigned int len); std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s); std::string base64_decode(std::string const& s);
#endif // BASE64_HEADER #endif // BASE64_HEADER

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "map.h" #include "map.h"
/*
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row) float txs, float tys, int col, int row)
{ {
@ -33,6 +34,7 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
matrix.setTextureTranslate(txs*col, tys*row); matrix.setTextureTranslate(txs*col, tys*row);
matrix.setTextureScale(txs, tys); matrix.setTextureScale(txs, tys);
} }
*/
class SmokePuffCSO: public ClientSimpleObject class SmokePuffCSO: public ClientSimpleObject
{ {

@ -58,7 +58,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
if (g_settings->get("num_emerge_threads").empty()) { if (g_settings->get("num_emerge_threads").empty()) {
int nprocs = porting::getNumberOfProcessors(); int nprocs = porting::getNumberOfProcessors();
// leave a proc for the main thread and one for some other misc threads // leave a proc for the main thread and one for some other misc threads
nthreads = (nprocs > 2) ? nthreads = nprocs - 2 : 1; nthreads = (nprocs > 2) ? nprocs - 2 : 1;
} else { } else {
nthreads = g_settings->getU16("num_emerge_threads"); nthreads = g_settings->getU16("num_emerge_threads");
} }
@ -81,7 +81,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
EmergeManager::~EmergeManager() { EmergeManager::~EmergeManager() {
for (int i = 0; i != emergethread.size(); i++) { for (unsigned int i = 0; i != emergethread.size(); i++) {
emergethread[i]->setRun(false); emergethread[i]->setRun(false);
emergethread[i]->qevent.signal(); emergethread[i]->qevent.signal();
emergethread[i]->stop(); emergethread[i]->stop();
@ -101,7 +101,7 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
return; return;
this->params = mgparams; this->params = mgparams;
for (int i = 0; i != emergethread.size(); i++) { for (unsigned int i = 0; i != emergethread.size(); i++) {
mg = createMapgen(params->mg_name, 0, params); mg = createMapgen(params->mg_name, 0, params);
if (!mg) { if (!mg) {
infostream << "EmergeManager: falling back to mapgen v6" << std::endl; infostream << "EmergeManager: falling back to mapgen v6" << std::endl;
@ -152,7 +152,7 @@ bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate
// insert into the EmergeThread queue with the least items // insert into the EmergeThread queue with the least items
int lowestitems = emergethread[0]->blockqueue.size(); int lowestitems = emergethread[0]->blockqueue.size();
for (int i = 1; i != emergethread.size(); i++) { for (unsigned int i = 1; i != emergethread.size(); i++) {
int nitems = emergethread[i]->blockqueue.size(); int nitems = emergethread[i]->blockqueue.size();
if (nitems < lowestitems) { if (nitems < lowestitems) {
idx = i; idx = i;
@ -259,7 +259,7 @@ void EmergeManager::setParamsToSettings(Settings *settings) {
} }
bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) { void EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
mglist.insert(std::make_pair(mgname, mgfactory)); mglist.insert(std::make_pair(mgname, mgfactory));
infostream << "EmergeManager: registered mapgen " << mgname << std::endl; infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
} }

@ -75,7 +75,7 @@ public:
MapgenParams *createMapgenParams(std::string mgname); MapgenParams *createMapgenParams(std::string mgname);
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate); bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
bool registerMapgen(std::string name, MapgenFactory *mgfactory); void registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings); MapgenParams *getParamsFromSettings(Settings *settings);
void setParamsToSettings(Settings *settings); void setParamsToSettings(Settings *settings);

@ -2816,12 +2816,12 @@ void the_game(
char temptext[300]; char temptext[300];
snprintf(temptext, 300, snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)" "(% .1f, % .1f, % .1f)"
" (yaw = %.1f) (seed = %lli)", " (yaw = %.1f) (seed = %llu)",
player_position.X/BS, player_position.X/BS,
player_position.Y/BS, player_position.Y/BS,
player_position.Z/BS, player_position.Z/BS,
wrapDegrees_0_360(camera_yaw), wrapDegrees_0_360(camera_yaw),
client.getMapSeed()); (unsigned long long)client.getMapSeed());
guitext2->setText(narrow_to_wide(temptext).c_str()); guitext2->setText(narrow_to_wide(temptext).c_str());
guitext2->setVisible(true); guitext2->setVisible(true);

@ -3283,7 +3283,7 @@ void ServerMap::save(ModifiedState save_level)
block_count_all++; block_count_all++;
if(block->getModified() >= save_level) if(block->getModified() >= (u32)save_level)
{ {
// Lazy beginSave() // Lazy beginSave()
if(!save_started){ if(!save_started){

@ -507,7 +507,7 @@ void Noise::gradientMap3D(float x, float y, float z,
float *Noise::perlinMap2D(float x, float y) { float *Noise::perlinMap2D(float x, float y) {
float a = 0.0, f = 1.0, g = 1.0; float f = 1.0, g = 1.0;
int i, j, index, oct; int i, j, index, oct;
x /= np->spread.X; x /= np->spread.X;
@ -537,7 +537,7 @@ float *Noise::perlinMap2D(float x, float y) {
float *Noise::perlinMap3D(float x, float y, float z) { float *Noise::perlinMap3D(float x, float y, float z) {
float a = 0.0, f = 1.0, g = 1.0; float f = 1.0, g = 1.0;
int i, j, k, index, oct; int i, j, k, index, oct;
x /= np->spread.X; x /= np->spread.X;

@ -1652,7 +1652,7 @@ void Server::AsyncRunStep()
{ {
counter = 0.0; counter = 0.0;
for (int i = 0; i != m_emerge->emergethread.size(); i++) for (unsigned int i = 0; i != m_emerge->emergethread.size(); i++)
m_emerge->emergethread[i]->trigger(); m_emerge->emergethread[i]->trigger();
// Update m_enable_rollback_recording here too // Update m_enable_rollback_recording here too

@ -462,7 +462,7 @@ struct TestCompress: public TestBase
<<os_decompressed.str().size()<<std::endl; <<os_decompressed.str().size()<<std::endl;
std::string str_decompressed = os_decompressed.str(); std::string str_decompressed = os_decompressed.str();
UTEST(str_decompressed.size() == data_in.size(), "Output size not" UTEST(str_decompressed.size() == data_in.size(), "Output size not"
" equal (output: %i, input: %i)", " equal (output: %u, input: %u)",
str_decompressed.size(), data_in.size()); str_decompressed.size(), data_in.size());
for(u32 i=0; i<size && i<str_decompressed.size(); i++){ for(u32 i=0; i<size && i<str_decompressed.size(); i++){
UTEST(str_decompressed[i] == data_in[i], UTEST(str_decompressed[i] == data_in[i],

@ -208,11 +208,12 @@ inline void writeARGB8(u8 *data, video::SColor p)
inline video::SColor readARGB8(const u8 *data) inline video::SColor readARGB8(const u8 *data)
{ {
video::SColor p; video::SColor p(
p.setAlpha(readU8(&data[0])); readU8(&data[0]),
p.setRed(readU8(&data[1])); readU8(&data[1]),
p.setGreen(readU8(&data[2])); readU8(&data[2]),
p.setBlue(readU8(&data[3])); readU8(&data[3])
);
return p; return p;
} }