forked from Mirrorlandia_minetest/minetest
Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
This commit is contained in:
parent
1965628705
commit
d33ab97434
@ -39,24 +39,29 @@ ServerInventoryManager::~ServerInventoryManager()
|
||||
|
||||
Inventory *ServerInventoryManager::getInventory(const InventoryLocation &loc)
|
||||
{
|
||||
// No m_env check here: allow creation and modification of detached inventories
|
||||
|
||||
switch (loc.type) {
|
||||
case InventoryLocation::UNDEFINED:
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
break;
|
||||
case InventoryLocation::PLAYER: {
|
||||
if (!m_env)
|
||||
return nullptr;
|
||||
|
||||
RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
|
||||
if (!player)
|
||||
return NULL;
|
||||
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
if (!playersao)
|
||||
return NULL;
|
||||
return playersao->getInventory();
|
||||
return playersao ? playersao->getInventory() : nullptr;
|
||||
} break;
|
||||
case InventoryLocation::NODEMETA: {
|
||||
if (!m_env)
|
||||
return nullptr;
|
||||
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
||||
if (!meta)
|
||||
return NULL;
|
||||
return meta->getInventory();
|
||||
return meta ? meta->getInventory() : nullptr;
|
||||
} break;
|
||||
case InventoryLocation::DETACHED: {
|
||||
auto it = m_detached_inventories.find(loc.name);
|
||||
@ -151,12 +156,13 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name)
|
||||
const std::string &owner = inv_it->second.owner;
|
||||
|
||||
if (!owner.empty()) {
|
||||
RemotePlayer *player = m_env->getPlayer(owner.c_str());
|
||||
|
||||
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
nullptr, name, player->getPeerId());
|
||||
if (m_env) {
|
||||
RemotePlayer *player = m_env->getPlayer(owner.c_str());
|
||||
|
||||
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
nullptr, name, player->getPeerId());
|
||||
}
|
||||
} else if (m_env) {
|
||||
// Notify all players about the change as soon ServerEnv exists
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
|
Loading…
Reference in New Issue
Block a user