Fix #10349 game crashing if dropped an item with undefined light_source (#10351)

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Pierre-Yves Rollo 2020-08-30 15:34:28 +02:00 committed by GitHub
parent c18dbadcb8
commit d3d218940b
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@ -55,7 +55,8 @@ core.register_entity(":__builtin:item", {
local count = math.min(stack:get_count(), max_count) local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local def = core.registered_items[itemname] local def = core.registered_items[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5) local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({ self.object:set_properties({
is_visible = true, is_visible = true,