forked from Mirrorlandia_minetest/minetest
Fix heart + bubble bar size on different texture packs
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
This commit is contained in:
parent
c80d67f48e
commit
d3ee617f37
@ -29,3 +29,4 @@ dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/forceloading.lua")
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dofile(modpath.."/statbars.lua")
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@ -389,6 +389,7 @@ end
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minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
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minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
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minetest.registered_playerevents, minetest.register_playerevent = make_registration()
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minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
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minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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160
builtin/statbars.lua
Normal file
160
builtin/statbars.lua
Normal file
@ -0,0 +1,160 @@
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local health_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "heart.png",
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number = 20,
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direction = 0,
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size = { x=24, y=24 },
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offset = { x=(-10*24)-25, y=-(48+24+10)},
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}
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local breath_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png",
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number = 20,
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direction = 0,
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+10)},
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}
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local hud_ids = {}
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if (hud_ids[name] == nil) then
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hud_ids[name] = {}
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end
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if player:hud_get_flags().healthbar then
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if hud_ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_remove(hud_ids[name].id_healthbar)
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hud_ids[name].id_healthbar = nil
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end
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end
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if (player:get_breath() < 11) then
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if player:hud_get_flags().breathbar then
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if hud_ids[name].id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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elseif hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player,eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
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return true
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end
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end
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if eventname == "breath_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
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return true
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end
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end
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if eventname == "hud_changed" then
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initialize_builtin_statbars(player)
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return true
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end
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return false
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end
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function minetest.hud_replace_builtin(name, definition)
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if definition == nil or
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type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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return false
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end
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if name == "health" then
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health_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = minetest.get_player_by_name(name)
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if player and hud_ids[name].id_healthbar then
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player:hud_remove(hud_ids[name].id_healthbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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if name == "breath" then
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breath_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = minetest.get_player_by_name(name)
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if player and hud_ids[name].id_breathbar then
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player:hud_remove(hud_ids[name].id_breathbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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minetest.register_on_joinplayer(initialize_builtin_statbars)
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minetest.register_on_leaveplayer(cleanup_builtin_statbars)
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minetest.register_playerevent(player_event_handler)
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@ -475,6 +475,7 @@ values can be used.
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The offset field specifies a pixel offset from the position. Contrary to position,
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the offset is not scaled to screen size. This allows for some precisely-positioned
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items in the HUD.
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Note offset WILL adapt to screen dpi as well as user defined scaling factor!
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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@ -504,6 +505,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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If odd, will end with a vertically center-split texture.
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- direction
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- offset: offset in pixels from position.
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- size: If used will force full-image size to this value (override texture pack image size)
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- inventory
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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@ -515,7 +517,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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- text: Distance suffix. Can be blank.
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- number: An integer containing the RGB value of the color used to draw the text.
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- world_pos: World position of the waypoint.
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Representations of simple things
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--------------------------------
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Position/vector:
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@ -1212,7 +1214,7 @@ minetest.get_player_information(playername)
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max_jitter = 0.5, -- maximum packet time jitter
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avg_jitter = 0.03, -- average packet time jitter
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connection_uptime = 200, -- seconds since client connected
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-- following information is available on debug build only!!!
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-- DO NOT USE IN MODS
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--ser_vers = 26, -- serialization version used by client
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@ -1375,7 +1377,7 @@ minetest.dig_node(pos)
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^ Dig node with the same effects that a player would cause
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minetest.punch_node(pos)
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^ Punch node with the same effects that a player would cause
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minetest.get_meta(pos) -- Get a NodeMetaRef at that position
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minetest.get_node_timer(pos) -- Get NodeTimerRef
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@ -1750,7 +1752,7 @@ methods:
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- to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}}
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- from_table(nil or {})
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^ See "Node Metadata"
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NodeTimerRef: Node Timers - a high resolution persistent per-node timer
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- Can be gotten via minetest.get_node_timer(pos)
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methods:
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@ -1853,12 +1855,18 @@ Player-only: (no-op for other objects)
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ pass a table containing a true/false value of each flag to be set or unset
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^ if a flag is nil, the flag is not modified
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- hud_get_flags(): returns a table containing status of hud flags
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^ returns { hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }
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- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
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^ count: number of items, must be between 1 and 23
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- hud_set_hotbar_image(texturename)
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^ sets background image for hotbar
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- hud_set_hotbar_selected_image(texturename)
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^ sets image for selected item of hotbar
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- hud_replace_builtin(name, hud definition)
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^ replace definition of a builtin hud element
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^ name: "breath" or "health"
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^ hud definition: definition to replace builtin definition
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- set_sky(bgcolor, type, {texture names})
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^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white
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^ Available types:
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@ -2172,7 +2180,7 @@ Object Properties
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Entity definition (register_entity)
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{
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(Deprecated: Everything in object properties is read directly from here)
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initial_properties = <initial object properties>,
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on_activate = function(self, staticdata, dtime_s),
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@ -2182,7 +2190,7 @@ Entity definition (register_entity)
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get_staticdata = function(self),
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^ Called sometimes; the string returned is passed to on_activate when
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the entity is re-activated from static state
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# Also you can define arbitrary member variables here
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myvariable = whatever,
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}
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@ -2345,7 +2353,7 @@ Node definition (register_node)
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can_dig = function(pos,player)
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^ returns true if node can be dug, or false if not
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^ default: nil
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on_punch = func(pos, node, puncher, pointed_thing),
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^ default: minetest.node_punch
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^ By default: Calls minetest.register_on_punchnode callbacks
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@ -2354,11 +2362,11 @@ Node definition (register_node)
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^ if defined, itemstack will hold clicker's wielded item
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^ Shall return the leftover itemstack
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^ Note: pointed_thing can be nil, if a mod calls this function
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on_dig = func(pos, node, digger),
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^ default: minetest.node_dig
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^ By default: checks privileges, wears out tool and removes node
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on_timer = function(pos,elapsed),
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^ default: nil
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^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
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@ -2374,12 +2382,12 @@ Node definition (register_node)
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to_list, to_index, count, player),
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^ Called when a player wants to move items inside the inventory
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^ Return value: number of items allowed to move
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allow_metadata_inventory_put = func(pos, listname, index, stack, player),
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^ Called when a player wants to put something into the inventory
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^ Return value: number of items allowed to put
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^ Return value: -1: Allow and don't modify item count in inventory
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allow_metadata_inventory_take = func(pos, listname, index, stack, player),
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^ Called when a player wants to take something out of the inventory
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^ Return value: number of items allowed to take
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@ -2391,7 +2399,7 @@ Node definition (register_node)
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on_metadata_inventory_take = func(pos, listname, index, stack, player),
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^ Called after the actual action has happened, according to what was allowed.
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^ No return value
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on_blast = func(pos, intensity),
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^ intensity: 1.0 = mid range of regular TNT
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^ If defined, called when an explosion touches the node, instead of
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@ -2543,17 +2551,17 @@ Detached inventory callbacks
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allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
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^ Called when a player wants to move items inside the inventory
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^ Return value: number of items allowed to move
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allow_put = func(inv, listname, index, stack, player),
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^ Called when a player wants to put something into the inventory
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^ Return value: number of items allowed to put
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^ Return value: -1: Allow and don't modify item count in inventory
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allow_take = func(inv, listname, index, stack, player),
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^ Called when a player wants to take something out of the inventory
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^ Return value: number of items allowed to take
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^ Return value: -1: Allow and don't modify item count in inventory
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on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
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on_put = func(inv, listname, index, stack, player),
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on_take = func(inv, listname, index, stack, player),
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@ -2579,6 +2587,8 @@ HUD Definition (hud_add, hud_get)
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^ See "HUD Element Types"
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offset = {x=0, y=0},
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^ See "HUD Element Types"
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size = { x=100, y=100 },
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^ Size of element in pixels
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}
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Particle definition (add_particle)
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@ -1787,9 +1787,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2f align = readV2F1000(is);
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v2f offset = readV2F1000(is);
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v3f world_pos;
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v2s32 size;
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try{
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world_pos = readV3F1000(is);
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}catch(SerializationError &e) {};
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try{
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size = readV2S32(is);
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} catch(SerializationError &e) {};
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ClientEvent event;
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event.type = CE_HUDADD;
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@ -1805,6 +1809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudadd.align = new v2f(align);
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event.hudadd.offset = new v2f(offset);
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event.hudadd.world_pos = new v3f(world_pos);
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event.hudadd.size = new v2s32(size);
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_HUDRM)
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@ -1825,6 +1830,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2f v2fdata;
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v3f v3fdata;
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u32 intdata = 0;
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v2s32 v2s32data;
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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@ -1839,6 +1845,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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sdata = deSerializeString(is);
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else if (stat == HUD_STAT_WORLD_POS)
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v3fdata = readV3F1000(is);
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else if (stat == HUD_STAT_SIZE )
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v2s32data = readV2S32(is);
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else
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intdata = readU32(is);
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@ -1850,6 +1858,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudchange.v3fdata = new v3f(v3fdata);
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event.hudchange.sdata = new std::string(sdata);
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event.hudchange.data = intdata;
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event.hudchange.v2s32data = new v2s32(v2s32data);
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_HUD_SET_FLAGS)
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@ -215,6 +215,7 @@ struct ClientEvent
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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v2s32 * size;
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} hudadd;
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struct{
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u32 id;
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@ -226,6 +227,7 @@ struct ClientEvent
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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v2s32 * v2s32data;
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} hudchange;
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struct{
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video::SColor *bgcolor;
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@ -150,7 +150,7 @@ enum ToClientCommand
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u8 keep_metadata // Added in protocol version 22
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*/
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TOCLIENT_REMOVENODE = 0x22,
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TOCLIENT_PLAYERPOS = 0x23, // Obsolete
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/*
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[0] u16 command
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@ -171,7 +171,7 @@ enum ToClientCommand
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[N] u16 peer_id
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[N] char[20] name
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*/
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TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
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TOCLIENT_SECTORMETA = 0x26, // Obsolete
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@ -186,7 +186,7 @@ enum ToClientCommand
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[0] u16 command
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[2] serialized inventory
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*/
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TOCLIENT_OBJECTDATA = 0x28, // Obsolete
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/*
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Sent as unreliable.
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@ -237,7 +237,7 @@ enum ToClientCommand
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string initialization data
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}
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*/
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TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
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/*
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u16 command
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@ -303,21 +303,21 @@ enum ToClientCommand
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u16 length of remote media server url (if applicable)
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string url
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*/
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TOCLIENT_TOOLDEF = 0x39,
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/*
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u16 command
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u32 length of the next item
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serialized ToolDefManager
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*/
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|
||||
TOCLIENT_NODEDEF = 0x3a,
|
||||
/*
|
||||
u16 command
|
||||
u32 length of the next item
|
||||
serialized NodeDefManager
|
||||
*/
|
||||
|
||||
|
||||
TOCLIENT_CRAFTITEMDEF = 0x3b,
|
||||
/*
|
||||
u16 command
|
||||
@ -344,7 +344,7 @@ enum ToClientCommand
|
||||
u32 length of next item
|
||||
serialized ItemDefManager
|
||||
*/
|
||||
|
||||
|
||||
TOCLIENT_PLAY_SOUND = 0x3f,
|
||||
/*
|
||||
u16 command
|
||||
@ -472,6 +472,8 @@ enum ToClientCommand
|
||||
u32 dir
|
||||
v2f1000 align
|
||||
v2f1000 offset
|
||||
v3f1000 world_pos
|
||||
v2s32 size
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDRM = 0x4a,
|
||||
@ -530,7 +532,7 @@ enum ToClientCommand
|
||||
u8 do_override (boolean)
|
||||
u16 day-night ratio 0...65535
|
||||
*/
|
||||
|
||||
|
||||
TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
|
||||
/*
|
||||
u16 command
|
||||
@ -634,7 +636,7 @@ enum ToServerCommand
|
||||
2: stop digging (all parameters ignored)
|
||||
3: digging completed
|
||||
*/
|
||||
|
||||
|
||||
TOSERVER_RELEASE = 0x29, // Obsolete
|
||||
|
||||
// (oops, there is some gap here)
|
||||
@ -676,7 +678,7 @@ enum ToServerCommand
|
||||
[3] u16 id
|
||||
[5] u16 item
|
||||
*/
|
||||
|
||||
|
||||
TOSERVER_DAMAGE = 0x35,
|
||||
/*
|
||||
u16 command
|
||||
@ -699,7 +701,7 @@ enum ToServerCommand
|
||||
[0] u16 TOSERVER_PLAYERITEM
|
||||
[2] u16 item
|
||||
*/
|
||||
|
||||
|
||||
TOSERVER_RESPAWN=0x38,
|
||||
/*
|
||||
u16 TOSERVER_RESPAWN
|
||||
@ -721,7 +723,7 @@ enum ToServerCommand
|
||||
|
||||
(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
|
||||
*/
|
||||
|
||||
|
||||
TOSERVER_REMOVED_SOUNDS = 0x3a,
|
||||
/*
|
||||
u16 command
|
||||
|
11
src/game.cpp
11
src/game.cpp
@ -2492,6 +2492,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
delete event.hudadd.world_pos;
|
||||
delete event.hudadd.size;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -2507,6 +2508,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
e->align = *event.hudadd.align;
|
||||
e->offset = *event.hudadd.offset;
|
||||
e->world_pos = *event.hudadd.world_pos;
|
||||
e->size = *event.hudadd.size;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
@ -2520,6 +2522,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
delete event.hudadd.world_pos;
|
||||
delete event.hudadd.size;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
@ -2536,6 +2539,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
delete event.hudchange.v3fdata;
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
delete event.hudchange.v2s32data;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -2571,11 +2575,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
case HUD_STAT_WORLD_POS:
|
||||
e->world_pos = *event.hudchange.v3fdata;
|
||||
break;
|
||||
case HUD_STAT_SIZE:
|
||||
e->size = *event.hudchange.v2s32data;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v3fdata;
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
delete event.hudchange.v2s32data;
|
||||
}
|
||||
else if (event.type == CE_SET_SKY)
|
||||
{
|
||||
@ -3563,8 +3571,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
*/
|
||||
if (show_hud)
|
||||
{
|
||||
hud.drawHotbar(client.getHP(), client.getPlayerItem(),
|
||||
client.getBreath());
|
||||
hud.drawHotbar(client.getPlayerItem());
|
||||
}
|
||||
|
||||
/*
|
||||
|
43
src/hud.cpp
43
src/hud.cpp
@ -228,7 +228,8 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
|
||||
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
|
||||
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
@ -266,7 +267,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR: {
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
|
||||
break; }
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
@ -308,7 +309,9 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size)
|
||||
{
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
@ -317,10 +320,25 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
return;
|
||||
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
core::dimension2di dstd;
|
||||
if (size == v2s32()) {
|
||||
dstd = srcd;
|
||||
} else {
|
||||
dstd.Height = size.Y * g_settings->getFloat("gui_scaling") *
|
||||
porting::getDisplayDensity();
|
||||
dstd.Width = size.X * g_settings->getFloat("gui_scaling") *
|
||||
porting::getDisplayDensity();
|
||||
|
||||
offset.X *= g_settings->getFloat("gui_scaling") *
|
||||
porting::getDisplayDensity();
|
||||
|
||||
offset.Y *= g_settings->getFloat("gui_scaling") *
|
||||
porting::getDisplayDensity();
|
||||
}
|
||||
|
||||
v2s32 p = pos;
|
||||
if (corner & HUD_CORNER_LOWER)
|
||||
p -= srcd.Height;
|
||||
p -= dstd.Height;
|
||||
|
||||
p += offset;
|
||||
|
||||
@ -338,13 +356,13 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
default:
|
||||
steppos = v2s32(1, 0);
|
||||
}
|
||||
steppos.X *= srcd.Width;
|
||||
steppos.Y *= srcd.Height;
|
||||
steppos.X *= dstd.Width;
|
||||
steppos.Y *= dstd.Height;
|
||||
|
||||
for (s32 i = 0; i < count / 2; i++)
|
||||
{
|
||||
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
||||
core::rect<s32> dstrect(srcrect);
|
||||
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
|
||||
|
||||
dstrect += p;
|
||||
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||
@ -354,7 +372,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
if (count % 2 == 1)
|
||||
{
|
||||
core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
|
||||
core::rect<s32> dstrect(srcrect);
|
||||
core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
|
||||
|
||||
dstrect += p;
|
||||
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||
@ -362,7 +380,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
|
||||
void Hud::drawHotbar(u16 playeritem) {
|
||||
|
||||
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
||||
|
||||
@ -393,13 +411,6 @@ void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
|
||||
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
|
||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"heart.png", halfheartcount, v2s32(0, 0));
|
||||
if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10)
|
||||
drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"bubble.png", breath*2, v2s32(0, 0));
|
||||
}
|
||||
|
||||
|
||||
|
10
src/hud.h
10
src/hud.h
@ -66,7 +66,8 @@ enum HudElementStat {
|
||||
HUD_STAT_DIR,
|
||||
HUD_STAT_ALIGN,
|
||||
HUD_STAT_OFFSET,
|
||||
HUD_STAT_WORLD_POS
|
||||
HUD_STAT_WORLD_POS,
|
||||
HUD_STAT_SIZE
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
@ -81,6 +82,7 @@ struct HudElement {
|
||||
v2f align;
|
||||
v2f offset;
|
||||
v3f world_pos;
|
||||
v2s32 size;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
@ -122,14 +124,14 @@ public:
|
||||
u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory);
|
||||
|
||||
void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
|
||||
void drawHotbar(u16 playeritem);
|
||||
void resizeHotbar();
|
||||
void drawCrosshair();
|
||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||
void drawLuaElements(v3s16 camera_offset);
|
||||
private:
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
|
||||
std::string texture, s32 count, v2s32 offset);
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size=v2s32());
|
||||
|
||||
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
|
@ -58,6 +58,24 @@ void ScriptApiEnv::environment_Step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get minetest.registered_playerevents
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_playerevents");
|
||||
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player); // player
|
||||
lua_pushstring(L,type.c_str()); // event type
|
||||
try {
|
||||
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
|
||||
} catch (LuaError &e) {
|
||||
getServer()->setAsyncFatalError(e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
@ -37,6 +37,9 @@ public:
|
||||
// After initializing mapgens
|
||||
void environment_OnMapgenInit(MapgenParams *mgparams);
|
||||
|
||||
//called on player event
|
||||
void player_event(ServerActiveObject* player, std::string type);
|
||||
|
||||
void initializeEnvironment(ServerEnvironment *env);
|
||||
};
|
||||
|
||||
|
@ -906,6 +906,10 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "size");
|
||||
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
|
||||
lua_pop(L, 1);
|
||||
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
@ -924,6 +928,11 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
/* check for known deprecated element usage */
|
||||
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
|
||||
log_deprecated(L,"Deprecated usage of statbar without size!");
|
||||
}
|
||||
|
||||
u32 id = getServer(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
@ -1019,6 +1028,10 @@ int ObjectRef::l_hud_change(lua_State *L)
|
||||
e->world_pos = read_v3f(L, 4);
|
||||
value = &e->world_pos;
|
||||
break;
|
||||
case HUD_STAT_SIZE:
|
||||
e->size = read_v2s32(L, 4);
|
||||
value = &e->size;
|
||||
break;
|
||||
}
|
||||
|
||||
getServer(L)->hudChange(player, id, stat, value);
|
||||
@ -1101,6 +1114,28 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ObjectRef::l_hud_get_flags(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
|
||||
lua_setfield(L, -2, "hotbar");
|
||||
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
|
||||
lua_setfield(L, -2, "healthbar");
|
||||
lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
|
||||
lua_setfield(L, -2, "crosshair");
|
||||
lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
|
||||
lua_setfield(L, -2, "wielditem");
|
||||
lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
|
||||
lua_setfield(L, -2, "breathbar");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
@ -1321,6 +1356,7 @@ const luaL_reg ObjectRef::methods[] = {
|
||||
luamethod(ObjectRef, hud_change),
|
||||
luamethod(ObjectRef, hud_get),
|
||||
luamethod(ObjectRef, hud_set_flags),
|
||||
luamethod(ObjectRef, hud_get_flags),
|
||||
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
||||
luamethod(ObjectRef, hud_set_hotbar_image),
|
||||
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
||||
|
@ -216,6 +216,9 @@ private:
|
||||
// hud_set_flags(self, flags)
|
||||
static int l_hud_set_flags(lua_State *L);
|
||||
|
||||
// hud_get_flags()
|
||||
static int l_hud_get_flags(lua_State *L);
|
||||
|
||||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||
static int l_hud_set_hotbar_itemcount(lua_State *L);
|
||||
|
||||
|
@ -646,7 +646,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
/*
|
||||
Send player breath if changed
|
||||
*/
|
||||
if(playersao->m_breath_not_sent){
|
||||
if(playersao->m_breath_not_sent) {
|
||||
SendPlayerBreath(*i);
|
||||
}
|
||||
|
||||
@ -2202,6 +2202,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
u16 breath = readU16(is);
|
||||
playersao->setBreath(breath);
|
||||
m_script->player_event(playersao,"breath_changed");
|
||||
}
|
||||
else if(command == TOSERVER_PASSWORD)
|
||||
{
|
||||
@ -3289,6 +3290,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
||||
writeV2F1000(os, form->align);
|
||||
writeV2F1000(os, form->offset);
|
||||
writeV3F1000(os, form->world_pos);
|
||||
writeV2S32(os,form->size);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
@ -3335,6 +3337,9 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
||||
case HUD_STAT_WORLD_POS:
|
||||
writeV3F1000(os, *(v3f *)value);
|
||||
break;
|
||||
case HUD_STAT_SIZE:
|
||||
writeV2S32(os,*(v2s32 *)value);
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
case HUD_STAT_ITEM:
|
||||
case HUD_STAT_DIR:
|
||||
@ -3445,6 +3450,7 @@ void Server::SendPlayerHP(u16 peer_id)
|
||||
assert(playersao);
|
||||
playersao->m_hp_not_sent = false;
|
||||
SendHP(peer_id, playersao->getHP());
|
||||
m_script->player_event(playersao,"health_changed");
|
||||
|
||||
// Send to other clients
|
||||
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
||||
@ -3458,6 +3464,7 @@ void Server::SendPlayerBreath(u16 peer_id)
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
assert(playersao);
|
||||
playersao->m_breath_not_sent = false;
|
||||
m_script->player_event(playersao,"breath_changed");
|
||||
SendBreath(peer_id, playersao->getBreath());
|
||||
}
|
||||
|
||||
@ -4588,6 +4595,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
||||
return false;
|
||||
|
||||
SendHUDSetFlags(player->peer_id, flags, mask);
|
||||
|
||||
m_script->player_event(player->getPlayerSAO(),"hud_changed");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user