forked from Mirrorlandia_minetest/minetest
Builtin item: Tidy up (#4370)
New code structure Use setting movement_gravity Reset age on merge Set merge radius to 1.0m
This commit is contained in:
parent
8221d3bc53
commit
d3f1743fdd
@ -14,10 +14,9 @@ end
|
||||
-- If item_entity_ttl is not set, enity will have default life time
|
||||
-- Setting it to -1 disables the feature
|
||||
|
||||
local time_to_live = tonumber(core.settings:get("item_entity_ttl"))
|
||||
if not time_to_live then
|
||||
time_to_live = 900
|
||||
end
|
||||
local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
|
||||
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
|
||||
|
||||
|
||||
core.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
@ -33,50 +32,42 @@ core.register_entity(":__builtin:item", {
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
itemstring = '',
|
||||
itemstring = "",
|
||||
physical_state = true,
|
||||
slippery_state = false,
|
||||
age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local c = s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local stack = ItemStack(itemstring or self.itemstring)
|
||||
self.itemstring = stack:to_string()
|
||||
|
||||
-- Backwards compatibility: old clients use the texture
|
||||
-- to get the type of the item
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if core.registered_items[itemname] then
|
||||
item_texture = core.registered_items[itemname].inventory_image
|
||||
item_type = core.registered_items[itemname].type
|
||||
local itemname = stack:get_name()
|
||||
|
||||
local max_count = stack:get_stack_max()
|
||||
local count = math.min(stack:get_count(), max_count)
|
||||
local size = 0.2 + 0.1 * (count / max_count)
|
||||
|
||||
if not stack:is_known() then
|
||||
itemname = "unknown"
|
||||
end
|
||||
local prop = {
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
textures = {itemname},
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
visual_size = {x = size, y = size},
|
||||
collisionbox = {-size, -size, -size, size, size, size},
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
wield_item = itemstring,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
wield_item = self.itemstring,
|
||||
})
|
||||
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
dropped_by = self.dropped_by
|
||||
})
|
||||
@ -87,12 +78,7 @@ core.register_entity(":__builtin:item", {
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = dtime_s
|
||||
end
|
||||
self.age = (data.age or 0) + dtime_s
|
||||
self.dropped_by = data.dropped_by
|
||||
end
|
||||
else
|
||||
@ -100,127 +86,122 @@ core.register_entity(":__builtin:item", {
|
||||
end
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
|
||||
self:set_item()
|
||||
end,
|
||||
|
||||
-- moves items from this stack to an other stack
|
||||
try_merge_with = function(self, own_stack, object, obj)
|
||||
-- other item's stack
|
||||
local stack = ItemStack(obj.itemstring)
|
||||
-- only merge if items are the same
|
||||
if own_stack:get_name() == stack:get_name() and
|
||||
own_stack:get_meta() == stack:get_meta() and
|
||||
own_stack:get_wear() == stack:get_wear() and
|
||||
stack:get_free_space() > 0 then
|
||||
local overflow = false
|
||||
local count = stack:get_count() + own_stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
overflow = true
|
||||
stack:set_count(max_count)
|
||||
count = count - max_count
|
||||
own_stack:set_count(count)
|
||||
else
|
||||
self.itemstring = ''
|
||||
stack:set_count(count)
|
||||
end
|
||||
local pos = object:getpos()
|
||||
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
|
||||
object:moveto(pos, false)
|
||||
local s, c
|
||||
if not overflow then
|
||||
obj.itemstring = stack:to_string()
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = obj.itemstring
|
||||
})
|
||||
self.object:remove()
|
||||
-- merging succeeded
|
||||
return true
|
||||
else
|
||||
s = 0.4
|
||||
c = 0.3
|
||||
obj.itemstring = stack:to_string()
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = obj.itemstring
|
||||
})
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
self.itemstring = own_stack:to_string()
|
||||
self.object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = self.itemstring
|
||||
})
|
||||
end
|
||||
try_merge_with = function(self, own_stack, object, entity)
|
||||
if self.age == entity.age then
|
||||
-- Can not merge with itself
|
||||
return false
|
||||
end
|
||||
-- merging didn't succeed
|
||||
return false
|
||||
|
||||
local stack = ItemStack(entity.itemstring)
|
||||
local name = stack:get_name()
|
||||
if own_stack:get_name() ~= name or
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
-- Can not merge different or full stack
|
||||
return false
|
||||
end
|
||||
|
||||
local count = own_stack:get_count()
|
||||
local total_count = stack:get_count() + count
|
||||
local max_count = stack:get_stack_max()
|
||||
|
||||
if total_count > max_count then
|
||||
return false
|
||||
end
|
||||
-- Merge the remote stack into this one
|
||||
|
||||
local pos = object:get_pos()
|
||||
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
self.object:move_to(pos)
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self:set_item(own_stack)
|
||||
|
||||
entity.itemstring = ""
|
||||
object:remove()
|
||||
return true
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self.itemstring = ''
|
||||
self.itemstring = ""
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local node = core.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local node = core.get_node_or_nil({
|
||||
x = pos.x,
|
||||
y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
|
||||
z = pos.z
|
||||
})
|
||||
local vel = self.object:getvelocity()
|
||||
local def = node and core.registered_nodes[node.name]
|
||||
-- Ignore is nil -> stop until the block loaded
|
||||
local is_physical = (def and not def.walkable) or vel.y ~= 0
|
||||
local is_slippery = false
|
||||
|
||||
if def and def.walkable and
|
||||
(math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||||
local slippery = core.get_item_group(node.name, "slippery")
|
||||
is_slippery = slippery ~= 0
|
||||
if is_slippery then
|
||||
is_physical = true
|
||||
|
||||
-- Horizontal deceleration
|
||||
local slip_factor = 4.0 / (slippery + 4)
|
||||
self.object:set_acceleration({
|
||||
x = -vel.x * slip_factor,
|
||||
y = 0,
|
||||
z = -vel.z * slip_factor
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if self.physical_state == is_physical and
|
||||
self.slippery_state == is_slippery then
|
||||
-- Do not update anything until the physical state changes
|
||||
return
|
||||
end
|
||||
local nn = node.name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not core.registered_nodes[nn] or (core.registered_nodes[nn].walkable and
|
||||
core.get_item_group(nn, "slippery") == 0) and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
end
|
||||
|
||||
self.physical_state = is_physical
|
||||
self.slippery_state = is_slippery
|
||||
self.object:set_properties({
|
||||
physical = is_physical
|
||||
})
|
||||
|
||||
if is_slippery then
|
||||
return
|
||||
end
|
||||
|
||||
if is_physical then
|
||||
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
elseif minetest.get_item_group(nn, "slippery") ~= 0 then
|
||||
if math.abs(v.x) < 0.2 and math.abs(v.z) < 0.2 then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
else
|
||||
self.object:set_acceleration({x = -v.x, y = -10, z = -v.z})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
-- Collect the items around to merge with
|
||||
local own_stack = ItemStack(self.itemstring)
|
||||
if own_stack:get_free_space() == 0 then
|
||||
return
|
||||
end
|
||||
local objects = core.get_objects_inside_radius(pos, 1.0)
|
||||
for k, obj in pairs(objects) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and entity.name == "__builtin:item" then
|
||||
if self:try_merge_with(own_stack, obj, entity) then
|
||||
own_stack = ItemStack(self.itemstring)
|
||||
if own_stack:get_free_space() == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -228,14 +209,14 @@ core.register_entity(":__builtin:item", {
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
local inv = hitter:get_inventory()
|
||||
if inv and self.itemstring ~= '' then
|
||||
if inv and self.itemstring ~= "" then
|
||||
local left = inv:add_item("main", self.itemstring)
|
||||
if left and not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
self:set_item(left)
|
||||
return
|
||||
end
|
||||
end
|
||||
self.itemstring = ''
|
||||
self.itemstring = ""
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user