forked from Mirrorlandia_minetest/minetest
Dungeons: Support nodebox stairs wider than 1 node
Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions.
This commit is contained in:
parent
7fc6719968
commit
d413dfe87c
@ -437,14 +437,22 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
|
|||||||
// rotate face 180 deg if
|
// rotate face 180 deg if
|
||||||
// making stairs backwards
|
// making stairs backwards
|
||||||
int facedir = dir_to_facedir(dir * make_stairs);
|
int facedir = dir_to_facedir(dir * make_stairs);
|
||||||
|
v3s16 ps = p;
|
||||||
|
u16 stair_width = (dir.Z != 0) ? dp.holesize.X : dp.holesize.Z;
|
||||||
|
// Stair width direction vector
|
||||||
|
v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1);
|
||||||
|
|
||||||
u32 vi = vm->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
|
for (u16 st = 0; st < stair_width; st++) {
|
||||||
if (vm->m_data[vi].getContent() == dp.c_wall)
|
u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
|
||||||
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
if (vm->m_data[vi].getContent() == dp.c_wall)
|
||||||
|
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||||
|
|
||||||
vi = vm->m_area.index(p.X, p.Y, p.Z);
|
vi = vm->m_area.index(ps.X, ps.Y, ps.Z);
|
||||||
if (vm->m_data[vi].getContent() == dp.c_wall)
|
if (vm->m_data[vi].getContent() == dp.c_wall)
|
||||||
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||||
|
|
||||||
|
ps += swv;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
makeFill(p + v3s16(-1, -1, -1),
|
makeFill(p + v3s16(-1, -1, -1),
|
||||||
|
Loading…
Reference in New Issue
Block a user