forked from Mirrorlandia_minetest/minetest
Settings: Slightly increase block generate, block send, object send distances (#8147)
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@ -1073,7 +1073,7 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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active_object_send_range_blocks (Active object send range) int 3
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active_object_send_range_blocks (Active object send range) int 4
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# The radius of the volume of blocks around every player that is subject to the
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# active block stuff, stated in mapblocks (16 nodes).
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@ -1083,7 +1083,7 @@ active_object_send_range_blocks (Active object send range) int 3
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active_block_range (Active block range) int 3
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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max_block_send_distance (Max block send distance) int 9
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max_block_send_distance (Max block send distance) int 10
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# Maximum number of forceloaded mapblocks.
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max_forceloaded_blocks (Maximum forceloaded blocks) int 16
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@ -1337,7 +1337,7 @@ mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenod
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water_level (Water level) int 1
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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max_block_generate_distance (Max block generate distance) int 6
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max_block_generate_distance (Max block generate distance) int 8
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# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
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# Only mapchunks completely within the mapgen limit are generated.
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@ -340,11 +340,11 @@ void set_default_settings(Settings *settings)
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settings->setDefault("ask_reconnect_on_crash", "false");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("active_object_send_range_blocks", "3");
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settings->setDefault("active_object_send_range_blocks", "4");
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settings->setDefault("active_block_range", "3");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_send_distance", "10");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("server_side_occlusion_culling", "true");
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settings->setDefault("csm_restriction_flags", "62");
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@ -401,7 +401,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_block_generate_distance", "8");
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settings->setDefault("projecting_dungeons", "true");
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settings->setDefault("enable_mapgen_debug_info", "false");
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