Revert collision tweaks #9365 and #9327 (#9591)

This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
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SmallJoker 2020-04-04 21:27:23 +02:00 committed by GitHub
parent 86a0e991ef
commit d5c4412536
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@ -415,12 +415,12 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
*/
//f32 d = pos_max_d * 1.1f;
f32 d = pos_max_d * 1.1f;
// A fairly large value in here makes moving smoother
//f32 d = 0.15*BS;
f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
// ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
// and d & pos_max_d params removed from function calls.
// This should always apply, otherwise there are glitches
assert(d > pos_max_d); // invariant
int loopcount = 0;