forked from Mirrorlandia_minetest/minetest
This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336. This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d. Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
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@ -415,12 +415,12 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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Collision uncertainty radius
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Collision uncertainty radius
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Make it a bit larger than the maximum distance of movement
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Make it a bit larger than the maximum distance of movement
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*/
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*/
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//f32 d = pos_max_d * 1.1f;
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f32 d = pos_max_d * 1.1f;
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// A fairly large value in here makes moving smoother
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//f32 d = 0.15*BS;
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// This should always apply, otherwise there are glitches
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f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
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assert(d > pos_max_d); // invariant
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// ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
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// and d & pos_max_d params removed from function calls.
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int loopcount = 0;
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int loopcount = 0;
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