Lua_api.txt: Add documentation for 'eye_height' player object property

This commit is contained in:
paramat 2017-11-06 13:14:56 +00:00 committed by paramat
parent ce832eb421
commit d693f95fc3

@ -4234,6 +4234,8 @@ Definition tables
-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
can_zoom = true,
-- ^ For players only. Enables the zoom feature. Defaults to true
eye_height = 1.625,
-- ^ For players only. Camera height above feet position in nodes. Defaults to 1.625
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
@ -4261,15 +4263,16 @@ Definition tables
backface_culling = true, -- false to disable backface_culling for model
glow = 0,
-- ^ Add this much extra lighting when calculating texture color.
value < 0 disables light's effect on texture color.
For faking self-lighting, UI style entities, or programmatic coloring in mods.
-- Value < 0 disables light's effect on texture color.
-- For faking self-lighting, UI style entities, or programmatic coloring in mods.
nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec
infotext = "", -- by default empty, text to be shown when pointed at object
static_save = true,
-- ^ If false, never save this object statically. It will simply be deleted when the block gets unloaded.
-- ^ The get_staticdata() callback is never called then.
-- ^ Defaults to 'true'
-- ^ If false, never save this object statically. It will simply be deleted when the
-- block gets unloaded.
-- The get_staticdata() callback is never called then.
-- Defaults to 'true'
}
### Entity definition (`register_entity`)