Made the initial loading screen slightly more alive

This commit is contained in:
Perttu Ahola 2011-06-26 20:00:04 +03:00
parent 7e59938c54
commit d702a2c33b

@ -639,6 +639,34 @@ void update_skybox(video::IVideoDriver* driver,
} }
} }
/*
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
video::IVideoDriver* driver, gui::IGUIFont* font)
{
v2u32 screensize = driver->getScreenSize();
const wchar_t *loadingtext = text.c_str();
core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
gui::IGUIStaticText *guitext = guienv->addStaticText(
loadingtext, textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
guitext->remove();
//return guitext;
}
void the_game( void the_game(
bool &kill, bool &kill,
bool random_input, bool random_input,
@ -656,6 +684,9 @@ void the_game(
video::IVideoDriver* driver = device->getVideoDriver(); video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager(); scene::ISceneManager* smgr = device->getSceneManager();
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0); v2u32 screensize(0,0);
v2u32 last_screensize(0,0); v2u32 last_screensize(0,0);
screensize = driver->getScreenSize(); screensize = driver->getScreenSize();
@ -674,20 +705,10 @@ void the_game(
/* /*
Draw "Loading" screen Draw "Loading" screen
*/ */
const wchar_t *loadingtext = L"Loading and connecting..."; /*gui::IGUIStaticText *gui_loadingtext = */
u32 text_height = font->getDimension(loadingtext).Height; //draw_load_screen(L"Loading and connecting...", driver, font);
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
core::vector2d<s32> textsize(300, text_height);
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
loadingtext, textrect, false, false);
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
draw_load_screen(L"Loading...", driver, font);
/* /*
Create server. Create server.
@ -695,6 +716,7 @@ void the_game(
*/ */
SharedPtr<Server> server; SharedPtr<Server> server;
if(address == ""){ if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
std::cout<<DTIME<<"Creating server"<<std::endl; std::cout<<DTIME<<"Creating server"<<std::endl;
server = new Server(map_dir); server = new Server(map_dir);
server->start(port); server->start(port);
@ -704,9 +726,11 @@ void the_game(
Create client Create client
*/ */
draw_load_screen(L"Creating client...", driver, font);
std::cout<<DTIME<<"Creating client"<<std::endl; std::cout<<DTIME<<"Creating client"<<std::endl;
Client client(device, playername.c_str(), password, draw_control); Client client(device, playername.c_str(), password, draw_control);
draw_load_screen(L"Resolving address...", driver, font);
Address connect_address(0,0,0,0, port); Address connect_address(0,0,0,0, port);
try{ try{
if(address == "") if(address == "")
@ -720,7 +744,7 @@ void the_game(
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl; std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
//return 0; //return 0;
error_message = L"Couldn't resolve address"; error_message = L"Couldn't resolve address";
gui_loadingtext->remove(); //gui_loadingtext->remove();
return; return;
} }
@ -754,10 +778,16 @@ void the_game(
break; break;
} }
// Update screen std::wostringstream ss;
ss<<L"Connecting to server... (timeout in ";
ss<<(int)(10.0 - time_counter + 1.0);
ss<<L" seconds)";
draw_load_screen(ss.str(), driver, font);
/*// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll(); guienv->drawAll();
driver->endScene(); driver->endScene();*/
// Update client and server // Update client and server
@ -787,7 +817,7 @@ void the_game(
error_message = L"Connection timed out."; error_message = L"Connection timed out.";
std::cout<<DTIME<<"Timed out."<<std::endl; std::cout<<DTIME<<"Timed out."<<std::endl;
} }
gui_loadingtext->remove(); //gui_loadingtext->remove();
return; return;
} }
@ -849,7 +879,7 @@ void the_game(
Move into game Move into game
*/ */
gui_loadingtext->remove(); //gui_loadingtext->remove();
/* /*
Add some gui stuff Add some gui stuff
@ -2254,15 +2284,12 @@ void the_game(
generator and other stuff quits generator and other stuff quits
*/ */
{ {
const wchar_t *shuttingdowntext = L"Shutting down stuff..."; /*gui::IGUIStaticText *gui_shuttingdowntext = */
gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText( draw_load_screen(L"Shutting down stuff...", driver, font);
shuttingdowntext, textrect, false, false); /*driver->beginScene(true, true, video::SColor(255,0,0,0));
gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll(); guienv->drawAll();
driver->endScene(); driver->endScene();
gui_shuttingdowntext->remove(); gui_shuttingdowntext->remove();*/
} }
} }