Faster player movement and smaller collision box

This commit is contained in:
Perttu Ahola 2012-03-09 20:50:20 +02:00
parent 55d310b05a
commit d74659254b

@ -293,8 +293,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
// This should always apply, otherwise there are glitches
assert(d > pos_max_d);
float player_radius = BS*0.35;
float player_height = BS*1.7;
float player_radius = BS*0.30;
float player_height = BS*1.55;
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;
@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime)
// Random constants
f32 walk_acceleration = 4.0 * BS;
f32 walkspeed_max = 4.0 * BS;
f32 walkspeed_max = 5.0 * BS;
setPitch(control.pitch);
setYaw(control.yaw);