forked from Mirrorlandia_minetest/minetest
Faster player movement and smaller collision box
This commit is contained in:
parent
55d310b05a
commit
d74659254b
@ -293,8 +293,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
// This should always apply, otherwise there are glitches
|
||||
assert(d > pos_max_d);
|
||||
|
||||
float player_radius = BS*0.35;
|
||||
float player_height = BS*1.7;
|
||||
float player_radius = BS*0.30;
|
||||
float player_height = BS*1.55;
|
||||
|
||||
// Maximum distance over border for sneaking
|
||||
f32 sneak_max = BS*0.4;
|
||||
@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
|
||||
// Random constants
|
||||
f32 walk_acceleration = 4.0 * BS;
|
||||
f32 walkspeed_max = 4.0 * BS;
|
||||
f32 walkspeed_max = 5.0 * BS;
|
||||
|
||||
setPitch(control.pitch);
|
||||
setYaw(control.yaw);
|
||||
|
Loading…
Reference in New Issue
Block a user