Make dropped items larger and rotate faster

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
Calinou 2014-11-30 10:26:51 +01:00 committed by Craig Robbins
parent f0cd59034c
commit d7b3046cf6

@ -21,9 +21,9 @@ core.register_entity(":__builtin:item", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.24, -0.24, -0.24, 0.24, 0.24, 0.24},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
visual = "wielditem",
visual_size = {x = 0.3, y = 0.3},
visual_size = {x = 0.4, y = 0.4},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
@ -43,8 +43,8 @@ core.register_entity(":__builtin:item", {
count = max_count
self.itemstring = stack:get_name().." "..max_count
end
local s = 0.15 + 0.15 * (count / max_count)
local c = 0.8 * s
local s = 0.2 + 0.1 * (count / max_count)
local c = s
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
@ -62,7 +62,7 @@ core.register_entity(":__builtin:item", {
textures = {itemname},
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c},
automatic_rotate = math.pi * 0.2,
automatic_rotate = math.pi * 0.5,
}
self.object:set_properties(prop)
end,
@ -104,7 +104,7 @@ core.register_entity(":__builtin:item", {
return
end
local p = self.object:getpos()
p.y = p.y - 0.3
p.y = p.y - 0.5
local nn = core.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
@ -133,8 +133,8 @@ core.register_entity(":__builtin:item", {
local name = stack:get_name()
if not overflow then
obj.itemstring = name.." "..count
s = 0.15 + 0.15 * (count / max_count)
c = 0.8 * s
s = 0.2 + 0.1 * (count / max_count)
c = s
object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
@ -142,15 +142,15 @@ core.register_entity(":__builtin:item", {
self.object:remove()
return
else
s = 0.3
c = 0.24
s = 0.4
c = 0.3
object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
})
obj.itemstring = name.." "..max_count
s = 0.15 + 0.15 * (count / max_count)
c = 0.8 * s
s = 0.2 + 0.1 * (count / max_count)
c = s
self.object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}