forked from Mirrorlandia_minetest/minetest
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
In MapgenV6::flowMud(), the previous implementation of coordinate inversion caused the 2 inverted mudflow iterations (out of the 3 iterations) to not loop over the area, so only 1 non-inverted iteration occurred. Fix this bug but only iterate mudflow twice, as mapgen v6 has only had 1 iteration for many years. There is now a good balance of 1 non-inverted iteration and 1 inverted iteration.
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@ -773,22 +773,22 @@ void MapgenV6::addMud()
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void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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{
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// 340ms @cs=8
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//TimeTaker timer1("flow mud");
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// Iterate a few times
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for (s16 k = 0; k < 3; k++) {
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// Iterate twice
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for (s16 k = 0; k < 2; k++) {
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for (s16 z = mudflow_minpos; z <= mudflow_maxpos; z++)
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for (s16 x = mudflow_minpos; x <= mudflow_maxpos; x++) {
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// Invert coordinates every 2nd iteration
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if (k % 2 == 0) {
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x = mudflow_maxpos - (x - mudflow_minpos);
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z = mudflow_maxpos - (z - mudflow_minpos);
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// Node column position
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v2s16 p2d;
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// Invert coordinates on second iteration to process columns in
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// opposite order, to avoid a directional bias.
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if (k == 1) {
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p2d = v2s16(node_min.X, node_min.Z) + v2s16(
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mudflow_maxpos - (x - mudflow_minpos),
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mudflow_maxpos - (z - mudflow_minpos));
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} else {
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p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
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}
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// Node position in 2d
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v2s16 p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y);
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s16 y = node_max.Y;
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