Plantlike meshoptions: fix degrotate. (#4512)

This snuck in with the meshoptions patch and accidentally kills
degrotate plants. Thanks to @hybriddog for finding this.
This commit is contained in:
Auke Kok 2016-09-12 16:04:13 -07:00 committed by GitHub
parent af4b63ff21
commit d83bcf2c50

@ -1138,7 +1138,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u8 p2mesh = 0; u8 p2mesh = 0;
if (f.param_type_2 == CPT2_DEGROTATE) if (f.param_type_2 == CPT2_DEGROTATE)
rotate_degree = n.param2 * 2; rotate_degree = n.param2 * 2;
else if (f.param_type_2 != CPT2_MESHOPTIONS) { if (f.param_type_2 != CPT2_MESHOPTIONS) {
if (j == 0) { if (j == 0) {
for (u16 i = 0; i < 4; i++) for (u16 i = 0; i < 4; i++)
vertices[i].Pos.rotateXZBy(46 + rotate_degree); vertices[i].Pos.rotateXZBy(46 + rotate_degree);