forked from Mirrorlandia_minetest/minetest
Add 6d facedir rotation prediction routine
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@ -205,6 +205,84 @@ function tbl.formspec_escape(text)
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return text
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return text
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end
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end
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--------------------------------------------------------------------------------
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if minetest then
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local dirs1 = { 9, 18, 7, 12 }
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local dirs2 = { 20, 23, 22, 21 }
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function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local reg_node = minetest.registered_nodes[pname]
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if not reg_node or not reg_node.on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z)
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and (pitch > 0)
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local pos1 = above
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if reg_node and reg_node.buildable_to then
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pos1 = under
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iswall = false
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end
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reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
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if not reg_node or not reg_node.buildable_to then
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return
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end
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if orient_flags.force_floor then
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iswall = false
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isceiling = false
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elseif orient_flags.force_ceiling then
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iswall = false
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isceiling = true
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elseif orient_flags.force_wall then
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iswall = true
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isceiling = false
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elseif orient_flags.invert_wall then
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iswall = not iswall
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end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
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elseif isceiling then
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
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end
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else -- place right side up
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 0 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = fdir })
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end
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- mainmenu only functions
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-- mainmenu only functions
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@ -1543,6 +1543,23 @@ minetest.is_protected(pos, name) -> bool
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minetest.record_protection_violation(pos, name)
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minetest.record_protection_violation(pos, name)
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^ This function calls functions registered with
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^ This function calls functions registered with
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minetest.register_on_protection_violation.
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minetest.register_on_protection_violation.
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minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
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^ Attempt to predict the desired orientation of the facedir-capable node
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defined by itemstack, and place it accordingly (on-wall, on the floor, or
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hanging from the ceiling). Stacks are handled normally if the infinitestacks
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field is false or omitted (else, the itemstack is not changed). orient_flags
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is an optional table containing extra tweaks to the placement code:
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invert_wall: if true, place wall-orientation on the ground and ground-
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orientation on the wall.
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force_wall: if true, always place the node in wall orientation.
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force_ceiling: if true, always place on the ceiling.
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force_floor: if true, always place the node on the floor.
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The above four options are mutually-exclusive; the last in the list takes
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precedence over the first.
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force_facedir: if true, forcably reset the facedir to north when placing on
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the floor or ceiling
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Global objects:
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Global objects:
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minetest.env - EnvRef of the server environment and world.
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minetest.env - EnvRef of the server environment and world.
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