forked from Mirrorlandia_minetest/minetest
Better description of static_spawnpoint in minetest.conf.example
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@ -150,7 +150,7 @@
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#unlimited_player_transfer_distance = true
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# Whether to enable players killing each other
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#enable_pvp = true
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# Set static spawnpoint
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# If this is set, players will always (re)spawn at the given position
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#static_spawnpoint = 0, 10, 0
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# Profiler data print interval. #0 = disable.
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