From db495668aeed333c881d8c2ef62b72b3cd1bf1ce Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 22 Aug 2011 22:44:43 +0300 Subject: [PATCH] Fixed water mesh generation acting weird next to sand --- src/content_mapblock.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index c0845ec57..b4006140d 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -373,7 +373,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, }; for(u32 i=0; i<9; i++) { - u8 content = CONTENT_AIR; + content_t content = CONTENT_AIR; float level = -0.5 * BS; u8 flags = 0; // Check neighbor @@ -422,7 +422,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for(u32 j=0; j<4; j++) { v3s16 neighbordir = cornerdir - halfdirs[j]; - u8 content = neighbor_contents[neighbordir]; + content_t content = neighbor_contents[neighbordir]; // If top is liquid, draw starting from top of node if(neighbor_flags[neighbordir] & neighborflag_top_is_same_liquid)