forked from Mirrorlandia_minetest/minetest
Fix some undeclared global variables
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8df8554fce
commit
dbae8a8854
@ -252,7 +252,7 @@ core.register_chatcommand("clearpassword", {
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description = "set empty password",
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description = "set empty password",
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privs = {password=true},
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privs = {password=true},
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func = function(name, param)
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func = function(name, param)
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toname = param
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local toname = param
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if toname == "" then
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if toname == "" then
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return false, "Name field required"
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return false, "Name field required"
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end
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end
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@ -426,6 +426,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
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return false, receiver .. " is not a known player"
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return false, receiver .. " is not a known player"
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end
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end
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local leftover = receiverref:get_inventory():add_item("main", itemstack)
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local leftover = receiverref:get_inventory():add_item("main", itemstack)
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local partiality
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if leftover:is_empty() then
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if leftover:is_empty() then
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partiality = ""
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partiality = ""
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elseif leftover:get_count() == itemstack:get_count() then
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elseif leftover:get_count() == itemstack:get_count() then
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@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", {
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item_texture = core.registered_items[itemname].inventory_image
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item_texture = core.registered_items[itemname].inventory_image
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item_type = core.registered_items[itemname].type
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item_type = core.registered_items[itemname].type
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end
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end
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prop = {
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local prop = {
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is_visible = true,
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is_visible = true,
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textures = {node.name},
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textures = {node.name},
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}
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}
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@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", {
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})
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})
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function spawn_falling_node(p, node)
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function spawn_falling_node(p, node)
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obj = core.add_entity(p, "__builtin:falling_node")
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local obj = core.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(node)
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obj:get_luaentity():set_node(node)
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end
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end
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@ -163,10 +163,10 @@ end
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--
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--
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function nodeupdate_single(p, delay)
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function nodeupdate_single(p, delay)
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n = core.get_node(p)
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local n = core.get_node(p)
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if core.get_item_group(n.name, "falling_node") ~= 0 then
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if core.get_item_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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local p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = core.get_node(p_bottom)
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local n_bottom = core.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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-- Note: walkable is in the node definition, not in item groups
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if core.registered_nodes[n_bottom.name] and
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if core.registered_nodes[n_bottom.name] and
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(core.get_item_group(n.name, "float") == 0 or
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(core.get_item_group(n.name, "float") == 0 or
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