forked from Mirrorlandia_minetest/minetest
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky, especially since a recent commit that made night sky brighter. They were lacking the beautiful luminosity caused by being lit by the permanently-full moon. When 'directional_colored_fog = false' allow the dawn/dusk cloud brightness boost to apply through the night too. Set an identical minimum cloud brightness for when 'directional_colored_fog = true'.
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15
src/sky.cpp
15
src/sky.cpp
@ -721,15 +721,20 @@ void Sky::update(float time_of_day, float time_brightness,
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
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}
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}
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float cloud_direct_brightness = 0;
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float cloud_direct_brightness = 0.0f;
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if (sunlight_seen) {
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if (sunlight_seen) {
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if (!m_directional_colored_fog) {
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if (!m_directional_colored_fog) {
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cloud_direct_brightness = time_brightness;
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cloud_direct_brightness = time_brightness;
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if (time_brightness >= 0.2 && time_brightness < 0.7)
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// Boost cloud brightness relative to sky, at dawn, dusk and at night
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cloud_direct_brightness *= 1.3;
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if (time_brightness < 0.7f)
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cloud_direct_brightness *= 1.3f;
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} else {
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} else {
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cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 +
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cloud_direct_brightness = std::fmin(m_horizon_blend() * 0.15f +
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m_time_brightness, 1);
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m_time_brightness, 1.0f);
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// Set the same minimum cloud brightness at night
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if (time_brightness < 0.5f)
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cloud_direct_brightness = std::fmax(cloud_direct_brightness,
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time_brightness * 1.3f);
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}
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}
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} else {
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} else {
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cloud_direct_brightness = direct_brightness;
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cloud_direct_brightness = direct_brightness;
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