forked from Mirrorlandia_minetest/minetest
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
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@ -110,17 +110,8 @@ void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
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std::vector<DistanceSortedActiveObject> ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline)
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std::vector<DistanceSortedActiveObject> ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline)
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{
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{
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std::vector<DistanceSortedActiveObject> dest;
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std::vector<DistanceSortedActiveObject> dest;
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// Imagine a not-axis-aligned cuboid oriented into the direction of the shootline,
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// with the width of the object's selection box radius * 2 and with length of the
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// shootline (+selection box radius forwards and backwards). We check whether
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// the selection box center is inside this cuboid.
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f32 max_d = shootline.getLength();
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f32 max_d = shootline.getLength();
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v3f dir = shootline.getVector().normalize();
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v3f dir = shootline.getVector().normalize();
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// arbitrary linearly independent vector and orthogonal dirs
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v3f li2dir = dir + (std::fabs(dir.X) < 0.5f ? v3f(1,0,0) : v3f(0,1,0));
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v3f dir_ortho1 = dir.crossProduct(li2dir).normalize();
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v3f dir_ortho2 = dir.crossProduct(dir_ortho1);
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for (auto &ao_it : m_active_objects) {
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for (auto &ao_it : m_active_objects) {
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ClientActiveObject *obj = ao_it.second;
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ClientActiveObject *obj = ao_it.second;
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@ -129,23 +120,22 @@ std::vector<DistanceSortedActiveObject> ActiveObjectMgr::getActiveSelectableObje
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if (!obj->getSelectionBox(&selection_box))
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if (!obj->getSelectionBox(&selection_box))
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continue;
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continue;
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// possible optimization: get rid of the sqrt here
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v3f obj_center = obj->getPosition() + selection_box.getCenter();
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f32 selection_box_radius = selection_box.getRadius();
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f32 obj_radius_sq = selection_box.getExtent().getLengthSQ() / 4;
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v3f pos_diff = obj->getPosition() + selection_box.getCenter() - shootline.start;
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v3f c = obj_center - shootline.start;
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f32 a = dir.dotProduct(c); // project c onto dir
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f32 b_sq = c.getLengthSQ() - a * a; // distance from shootline to obj_center, squared
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f32 d = dir.dotProduct(pos_diff);
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if (b_sq > obj_radius_sq)
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continue;
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// backward- and far-plane
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// backward- and far-plane
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if (d + selection_box_radius < 0.0f || d - selection_box_radius > max_d)
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f32 obj_radius = std::sqrt(obj_radius_sq);
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if (a < -obj_radius || a > max_d + obj_radius)
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continue;
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continue;
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// side-planes
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dest.emplace_back(obj, a);
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if (std::fabs(dir_ortho1.dotProduct(pos_diff)) > selection_box_radius
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|| std::fabs(dir_ortho2.dotProduct(pos_diff)) > selection_box_radius)
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continue;
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dest.emplace_back(obj, d);
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}
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}
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return dest;
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return dest;
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}
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}
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