forked from Mirrorlandia_minetest/minetest
Fix some minor details from 6d61375
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parent
6d61375cc7
commit
ddf96c7a17
@ -177,9 +177,9 @@
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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#gui_scaling_filter = false
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# When gui_scaling_filter = true, all GUI images need to be
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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# to hardare (e.g. render-to-texture for nodes in inventory).
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# When gui_scaling_filter_txr2img is true, copy those images
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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@ -1308,8 +1308,10 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,
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}
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e->setUseAlphaChannel(true);
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e->setImage(guiScalingImageButton(Environment->getVideoDriver(), texture, geom.X, geom.Y));
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e->setPressedImage(guiScalingImageButton(Environment->getVideoDriver(), pressed_texture, geom.X, geom.Y));
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e->setImage(guiScalingImageButton(
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Environment->getVideoDriver(), texture, geom.X, geom.Y));
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e->setPressedImage(guiScalingImageButton(
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Environment->getVideoDriver(), pressed_texture, geom.X, geom.Y));
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e->setScaleImage(true);
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e->setNotClipped(noclip);
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e->setDrawBorder(drawborder);
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@ -28,54 +28,58 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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* converting textures back into images repeatedly, and some don't even
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* allow it at all.
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*/
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std::map<io::path, video::IImage *> imgCache;
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std::map<io::path, video::IImage *> g_imgCache;
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/* Maintain a static cache of all pre-scaled textures. These need to be
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* cleared as well when the cached images.
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*/
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std::map<io::path, video::ITexture *> txrCache;
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std::map<io::path, video::ITexture *> g_txrCache;
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/* Manually insert an image into the cache, useful to avoid texture-to-image
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* conversion whenever we can intercept it.
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*/
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void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value) {
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void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value)
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{
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if (!g_settings->getBool("gui_scaling_filter"))
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return;
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video::IImage *copied = driver->createImage(value->getColorFormat(),
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value->getDimension());
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value->copyTo(copied);
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imgCache[key] = copied;
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g_imgCache[key] = copied;
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}
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// Manually clear the cache, e.g. when switching to different worlds.
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void guiScalingCacheClear(video::IVideoDriver *driver) {
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for (std::map<io::path, video::IImage *>::iterator it = imgCache.begin();
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it != imgCache.end(); it++) {
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void guiScalingCacheClear(video::IVideoDriver *driver)
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{
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for (std::map<io::path, video::IImage *>::iterator it = g_imgCache.begin();
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it != g_imgCache.end(); it++) {
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if (it->second != NULL)
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it->second->drop();
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}
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imgCache.clear();
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for (std::map<io::path, video::ITexture *>::iterator it = txrCache.begin();
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it != txrCache.end(); it++) {
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g_imgCache.clear();
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for (std::map<io::path, video::ITexture *>::iterator it = g_txrCache.begin();
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it != g_txrCache.end(); it++) {
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if (it->second != NULL)
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driver->removeTexture(it->second);
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}
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txrCache.clear();
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g_txrCache.clear();
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}
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/* Get a cached, high-quality pre-scaled texture for display purposes. If the
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* texture is not already cached, attempt to create it. Returns a pre-scaled texture,
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* or the original texture if unable to pre-scale it.
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*/
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video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver, video::ITexture *src,
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const core::rect<s32> &srcrect, const core::rect<s32> &destrect) {
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video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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video::ITexture *src, const core::rect<s32> &srcrect,
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const core::rect<s32> &destrect)
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{
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if (!g_settings->getBool("gui_scaling_filter"))
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return src;
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// Calculate scaled texture name.
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char rectstr[200];
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sprintf(rectstr, "%d:%d:%d:%d:%d:%d",
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snprintf(rectstr, sizeof(rectstr), "%d:%d:%d:%d:%d:%d",
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srcrect.UpperLeftCorner.X,
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srcrect.UpperLeftCorner.Y,
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srcrect.getWidth(),
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@ -86,20 +90,20 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver, video::ITex
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io::path scalename = origname + "@guiScalingFilter:" + rectstr;
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// Search for existing scaled texture.
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video::ITexture *scaled = txrCache[scalename];
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video::ITexture *scaled = g_txrCache[scalename];
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if (scaled)
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return scaled;
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// Try to find the texture converted to an image in the cache.
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// If the image was not found, try to extract it from the texture.
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video::IImage* srcimg = imgCache[origname];
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video::IImage* srcimg = g_imgCache[origname];
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if (srcimg == NULL) {
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if (!g_settings->getBool("gui_scaling_filter_txr2img"))
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return src;
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srcimg = driver->createImageFromData(src->getColorFormat(),
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src->getSize(), src->lock(), false);
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src->unlock();
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imgCache[origname] = srcimg;
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g_imgCache[origname] = srcimg;
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}
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// Create a new destination image and scale the source into it.
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@ -125,7 +129,7 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver, video::ITex
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// Convert the scaled image back into a texture.
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scaled = driver->addTexture(scalename, destimg, NULL);
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destimg->drop();
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txrCache[scalename] = scaled;
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g_txrCache[scalename] = scaled;
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return scaled;
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}
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@ -133,8 +137,9 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver, video::ITex
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/* Convenience wrapper for guiScalingResizeCached that accepts parameters that
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* are available at GUI imagebutton creation time.
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*/
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video::ITexture *guiScalingImageButton(video::IVideoDriver *driver, video::ITexture *src,
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s32 width, s32 height) {
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video::ITexture *guiScalingImageButton(video::IVideoDriver *driver,
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video::ITexture *src, s32 width, s32 height)
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{
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return guiScalingResizeCached(driver, src,
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core::rect<s32>(0, 0, src->getSize().Width, src->getSize().Height),
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core::rect<s32>(0, 0, width, height));
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@ -146,8 +151,8 @@ video::ITexture *guiScalingImageButton(video::IVideoDriver *driver, video::IText
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void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
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const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
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const core::rect<s32> *cliprect, const video::SColor *const colors,
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bool usealpha) {
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bool usealpha)
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{
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// Attempt to pre-scale image in software in high quality.
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video::ITexture *scaled = guiScalingResizeCached(driver, txr, srcrect, destrect);
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@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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* transparent. Should be 127 for 3d where alpha is threshold, but 0 for
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* 2d where alpha is blended.
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*/
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void imageCleanTransparent(video::IImage *src, u32 threshold) {
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void imageCleanTransparent(video::IImage *src, u32 threshold)
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{
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core::dimension2d<u32> dim = src->getDimension();
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// Walk each pixel looking for fully transparent ones.
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@ -85,8 +85,8 @@ void imageCleanTransparent(video::IImage *src, u32 threshold) {
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* filter is designed to produce the most accurate results for both upscaling
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* and downscaling.
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*/
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void imageScaleNNAA(video::IImage *src, const core::rect<s32> &srcrect, video::IImage *dest) {
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void imageScaleNNAA(video::IImage *src, const core::rect<s32> &srcrect, video::IImage *dest)
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{
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double sx, sy, minsx, maxsx, minsy, maxsy, area, ra, ga, ba, aa, pw, ph, pa;
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u32 dy, dx;
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video::SColor pxl;
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