forked from Mirrorlandia_minetest/minetest
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (1350 of 1350 strings)
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@ -3,8 +3,8 @@ msgstr ""
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"Project-Id-Version: Chinese (Simplified) (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-06-13 23:17+0200\n"
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"PO-Revision-Date: 2021-01-20 15:48+0000\n"
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"Last-Translator: Deleted User <noreply+13544@weblate.org>\n"
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"PO-Revision-Date: 2021-01-20 16:39+0000\n"
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"Last-Translator: ZhiZe-ZG <qi_wang_zz@outlook.com>\n"
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"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
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"minetest/minetest/zh_Hans/>\n"
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"Language: zh_CN\n"
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@ -2160,8 +2160,8 @@ msgid ""
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msgstr ""
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"调整悬空岛层的密度。\n"
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"增加值以增加密度。可以是正值或负值。\n"
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"值等于0.0, 容积的50%是floatland。\n"
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"值等于2.0 ,(可以更高,取决于 'mgv7_np_floatland' ,始终测试以确定)\n"
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"Value = 0.0: 容积的50%是floatland。\n"
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"Value = 2.0 (可以更高,取决于 'mgv7_np_floatland' ,始终测试以确定):\n"
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"创建一个坚实的悬空岛层。"
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#: src/settings_translation_file.cpp
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@ -6557,6 +6557,10 @@ msgid ""
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"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
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"set to the nearest valid value."
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msgstr ""
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"节点环境遮挡阴影的强度(暗度)。\n"
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"越低越暗,越高越亮。该值的有效范围是\n"
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"0.25至4.0(含)。如果该值超出范围,则为\n"
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"设置为最接近的有效值。"
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#: src/settings_translation_file.cpp
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msgid ""
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@ -6797,7 +6801,7 @@ msgstr "控制山丘的坡度/高度。"
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#: src/settings_translation_file.cpp
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msgid "Vertical climbing speed, in nodes per second."
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msgstr ""
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msgstr "垂直爬升速度,以节点/秒表示。"
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#: src/settings_translation_file.cpp
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msgid "Vertical screen synchronization."
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@ -6808,7 +6812,6 @@ msgid "Video driver"
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msgstr "视频驱动程序"
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "View bobbing factor"
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msgstr "范围摇动"
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@ -7058,7 +7061,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid "World-aligned textures mode"
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msgstr ""
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msgstr "世界对齐纹理模式"
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#: src/settings_translation_file.cpp
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msgid "Y of flat ground."
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@ -7068,7 +7071,7 @@ msgstr "平地的 Y。"
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msgid ""
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"Y of mountain density gradient zero level. Used to shift mountains "
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"vertically."
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msgstr ""
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msgstr "Y的山地密度梯度为零。用于垂直移动山脉。"
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#: src/settings_translation_file.cpp
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#, fuzzy
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@ -7077,7 +7080,7 @@ msgstr "大型随机洞穴的Y轴最大值。"
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#: src/settings_translation_file.cpp
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msgid "Y-distance over which caverns expand to full size."
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msgstr ""
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msgstr "洞穴扩大到最大尺寸的Y轴距离。"
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#: src/settings_translation_file.cpp
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msgid ""
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@ -7086,6 +7089,10 @@ msgid ""
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"For a solid floatland layer, this controls the height of hills/mountains.\n"
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"Must be less than or equal to half the distance between the Y limits."
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msgstr ""
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"悬空岛从最大密度到无密度区域的Y 轴距离。\n"
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"锥形从 Y 轴界限开始。\n"
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"对于实心浮地图层,这控制山/山的高度。\n"
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"必须小于或等于 Y 限制之间一半的距离。"
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#: src/settings_translation_file.cpp
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msgid "Y-level of average terrain surface."
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@ -7093,11 +7100,11 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Y-level of cavern upper limit."
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msgstr ""
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msgstr "洞穴上限的Y坐标。"
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#: src/settings_translation_file.cpp
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msgid "Y-level of higher terrain that creates cliffs."
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msgstr ""
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msgstr "形成悬崖的更高地形的Y坐标。"
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#: src/settings_translation_file.cpp
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msgid "Y-level of lower terrain and seabed."
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