forked from Mirrorlandia_minetest/minetest
Make advanced settings noiseparams strings translatable (#8062)
Various minor language improvements in settingtypes.txt.
This commit is contained in:
parent
9512c2986e
commit
df6670b28a
@ -90,7 +90,7 @@ local function create_world_formspec(dialogdata)
|
|||||||
elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
|
elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
|
||||||
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
|
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
|
||||||
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
|
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
|
||||||
fgettext("Download a game, such as minetest_game, from minetest.net") .. "]"
|
fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
|
||||||
end
|
end
|
||||||
|
|
||||||
return retval
|
return retval
|
||||||
|
@ -599,25 +599,26 @@ local function create_change_setting_formspec(dialogdata)
|
|||||||
end
|
end
|
||||||
-- First row
|
-- First row
|
||||||
height = height + 0.3
|
height = height + 0.3
|
||||||
add_field(0.3, "te_offset", "Offset", t[1])
|
add_field(0.3, "te_offset", fgettext("Offset"), t[1])
|
||||||
add_field(3.6, "te_scale", "Scale", t[2])
|
add_field(3.6, "te_scale", fgettext("Scale"), t[2])
|
||||||
add_field(6.9, "te_seed", "Seed", t[6])
|
add_field(6.9, "te_seed", fgettext("Seed"), t[6])
|
||||||
height = height + 1.1
|
height = height + 1.1
|
||||||
|
|
||||||
-- Second row
|
-- Second row
|
||||||
add_field(0.3, "te_spreadx", "X spread", t[3])
|
add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
|
||||||
if dimension == 3 then
|
if dimension == 3 then
|
||||||
add_field(3.6, "te_spready", "Y spread", t[4])
|
add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
|
||||||
else
|
else
|
||||||
fields[#fields + 1] = "label[4," .. height - 0.2 .. ";2D Noise]"
|
fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
|
||||||
|
fgettext("2D Noise") .. "]"
|
||||||
end
|
end
|
||||||
add_field(6.9, "te_spreadz", "Z spread", t[5])
|
add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
|
||||||
height = height + 1.1
|
height = height + 1.1
|
||||||
|
|
||||||
-- Third row
|
-- Third row
|
||||||
add_field(0.3, "te_octaves", "Octaves", t[7])
|
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
|
||||||
add_field(3.6, "te_persist", "Persistance", t[8])
|
add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
|
||||||
add_field(6.9, "te_lacun", "Lacunarity", t[9])
|
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
|
||||||
height = height + 1.1
|
height = height + 1.1
|
||||||
|
|
||||||
|
|
||||||
@ -634,11 +635,14 @@ local function create_change_setting_formspec(dialogdata)
|
|||||||
end
|
end
|
||||||
-- Flags
|
-- Flags
|
||||||
formspec = table.concat(fields)
|
formspec = table.concat(fields)
|
||||||
.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;defaults;" -- defaults
|
.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
|
||||||
|
.. fgettext("defaults") .. ";" -- defaults
|
||||||
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
|
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
|
||||||
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;eased;" -- eased
|
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
|
||||||
|
.. fgettext("eased") .. ";" -- eased
|
||||||
.. tostring(flags["eased"] == true) .. "]"
|
.. tostring(flags["eased"] == true) .. "]"
|
||||||
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;absvalue;" -- absvalue
|
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
|
||||||
|
.. fgettext("absvalue") .. ";" -- absvalue
|
||||||
.. tostring(flags["absvalue"] == true) .. "]"
|
.. tostring(flags["absvalue"] == true) .. "]"
|
||||||
height = height + 1
|
height = height + 1
|
||||||
|
|
||||||
@ -651,11 +655,14 @@ local function create_change_setting_formspec(dialogdata)
|
|||||||
|
|
||||||
height = height + 0.3
|
height = height + 0.3
|
||||||
formspec = formspec
|
formspec = formspec
|
||||||
.. "field[0.3," .. height .. ";3.3,1;te_x;X;" -- X
|
.. "field[0.3," .. height .. ";3.3,1;te_x;"
|
||||||
|
.. fgettext("X") .. ";" -- X
|
||||||
.. core.formspec_escape(v3f[1] or "") .. "]"
|
.. core.formspec_escape(v3f[1] or "") .. "]"
|
||||||
.. "field[3.6," .. height .. ";3.3,1;te_y;Y;" -- Y
|
.. "field[3.6," .. height .. ";3.3,1;te_y;"
|
||||||
|
.. fgettext("Y") .. ";" -- Y
|
||||||
.. core.formspec_escape(v3f[2] or "") .. "]"
|
.. core.formspec_escape(v3f[2] or "") .. "]"
|
||||||
.. "field[6.9," .. height .. ";3.3,1;te_z;Z;" -- Z
|
.. "field[6.9," .. height .. ";3.3,1;te_z;"
|
||||||
|
.. fgettext("Z") .. ";" -- Z
|
||||||
.. core.formspec_escape(v3f[3] or "") .. "]"
|
.. core.formspec_escape(v3f[3] or "") .. "]"
|
||||||
height = height + 1.1
|
height = height + 1.1
|
||||||
|
|
||||||
|
@ -564,7 +564,7 @@ function pkgmgr.preparemodlist(data)
|
|||||||
retval[#retval + 1] = {
|
retval[#retval + 1] = {
|
||||||
type = "game",
|
type = "game",
|
||||||
is_game_content = true,
|
is_game_content = true,
|
||||||
name = fgettext(gamespec.name .. " mods"),
|
name = fgettext("$1 mods", gamespec.name),
|
||||||
path = gamespec.path
|
path = gamespec.path
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
@ -1307,7 +1307,7 @@ curl_file_download_timeout (cURL file download timeout) int 300000
|
|||||||
high_precision_fpu (High-precision FPU) bool true
|
high_precision_fpu (High-precision FPU) bool true
|
||||||
|
|
||||||
# Changes the main menu UI:
|
# Changes the main menu UI:
|
||||||
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
|
# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
|
||||||
# - Simple: One singleplayer world, no game or texture pack choosers. May be
|
# - Simple: One singleplayer world, no game or texture pack choosers. May be
|
||||||
# necessary for smaller screens.
|
# necessary for smaller screens.
|
||||||
main_menu_style (Main menu style) enum full full,simple
|
main_menu_style (Main menu style) enum full full,simple
|
||||||
@ -1626,13 +1626,13 @@ mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509)
|
|||||||
# Fourth of 4 2D noises that together define hill/mountain range height.
|
# Fourth of 4 2D noises that together define hill/mountain range height.
|
||||||
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
|
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of rolling hills.
|
# 2D noise that controls the size/occurrence of rolling hills.
|
||||||
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
|
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of ridged mountain ranges.
|
# 2D noise that controls the size/occurrence of ridged mountain ranges.
|
||||||
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
|
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of step mountain ranges.
|
# 2D noise that controls the size/occurrence of step mountain ranges.
|
||||||
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
|
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
|
||||||
|
|
||||||
# 2D noise that controls the shape/size of rolling hills.
|
# 2D noise that controls the shape/size of rolling hills.
|
||||||
@ -1825,7 +1825,7 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
|
|||||||
|
|
||||||
# Map generation attributes specific to Mapgen Valleys.
|
# Map generation attributes specific to Mapgen Valleys.
|
||||||
# 'altitude_chill': Reduces heat with altitude.
|
# 'altitude_chill': Reduces heat with altitude.
|
||||||
# 'humid_rivers': Increases humidity around rivers and where water pools.
|
# 'humid_rivers': Increases humidity around rivers.
|
||||||
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
||||||
# to become shallower and occasionally dry.
|
# to become shallower and occasionally dry.
|
||||||
# 'altitude_dry': Reduces humidity with altitude.
|
# 'altitude_dry': Reduces humidity with altitude.
|
||||||
|
@ -1602,7 +1602,7 @@
|
|||||||
# high_precision_fpu = true
|
# high_precision_fpu = true
|
||||||
|
|
||||||
# Changes the main menu UI:
|
# Changes the main menu UI:
|
||||||
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
|
# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
|
||||||
# - Simple: One singleplayer world, no game or texture pack choosers. May be
|
# - Simple: One singleplayer world, no game or texture pack choosers. May be
|
||||||
# necessary for smaller screens.
|
# necessary for smaller screens.
|
||||||
# - Auto: Simple on Android, full on everything else.
|
# - Auto: Simple on Android, full on everything else.
|
||||||
@ -2382,7 +2382,7 @@
|
|||||||
# flags = eased
|
# flags = eased
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of rolling hills.
|
# 2D noise that controls the size/occurrence of rolling hills.
|
||||||
# type: noise_params_2d
|
# type: noise_params_2d
|
||||||
# mgcarpathian_np_hills_terrain = {
|
# mgcarpathian_np_hills_terrain = {
|
||||||
# offset = 1,
|
# offset = 1,
|
||||||
@ -2395,7 +2395,7 @@
|
|||||||
# flags = eased
|
# flags = eased
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of ridged mountain ranges.
|
# 2D noise that controls the size/occurrence of ridged mountain ranges.
|
||||||
# type: noise_params_2d
|
# type: noise_params_2d
|
||||||
# mgcarpathian_np_ridge_terrain = {
|
# mgcarpathian_np_ridge_terrain = {
|
||||||
# offset = 1,
|
# offset = 1,
|
||||||
@ -2408,7 +2408,7 @@
|
|||||||
# flags = eased
|
# flags = eased
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# 2D noise that controls the size/occurance of step mountain ranges.
|
# 2D noise that controls the size/occurrence of step mountain ranges.
|
||||||
# type: noise_params_2d
|
# type: noise_params_2d
|
||||||
# mgcarpathian_np_step_terrain = {
|
# mgcarpathian_np_step_terrain = {
|
||||||
# offset = 1,
|
# offset = 1,
|
||||||
@ -2786,7 +2786,7 @@
|
|||||||
|
|
||||||
# Map generation attributes specific to Mapgen Valleys.
|
# Map generation attributes specific to Mapgen Valleys.
|
||||||
# 'altitude_chill': Reduces heat with altitude.
|
# 'altitude_chill': Reduces heat with altitude.
|
||||||
# 'humid_rivers': Increases humidity around rivers and where water pools.
|
# 'humid_rivers': Increases humidity around rivers.
|
||||||
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
||||||
# to become shallower and occasionally dry.
|
# to become shallower and occasionally dry.
|
||||||
# 'altitude_dry': Reduces humidity with altitude.
|
# 'altitude_dry': Reduces humidity with altitude.
|
||||||
|
Loading…
Reference in New Issue
Block a user