forked from Mirrorlandia_minetest/minetest
Change internal type for seeds to s32
This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS.
This commit is contained in:
parent
2060fd9cbe
commit
dfbdb5bcd7
@ -35,7 +35,7 @@ static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0
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CavesNoiseIntersection::CavesNoiseIntersection(
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INodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize,
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NoiseParams *np_cave1, NoiseParams *np_cave2, int seed, float cave_width)
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NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width)
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{
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assert(nodedef);
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assert(biomemgr);
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@ -130,7 +130,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
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CavesRandomWalk::CavesRandomWalk(
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INodeDefManager *ndef,
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GenerateNotifier *gennotify,
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int seed,
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s32 seed,
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int water_level,
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content_t water_source,
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content_t lava_source)
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@ -41,7 +41,7 @@ class CavesNoiseIntersection {
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public:
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CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr,
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v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2,
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int seed, float cave_width);
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s32 seed, float cave_width);
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~CavesNoiseIntersection();
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void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);
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@ -83,7 +83,7 @@ public:
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s16 *heightmap;
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// configurable parameters
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int seed;
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s32 seed;
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int water_level;
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int lava_depth;
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NoiseParams *np_caveliquids;
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@ -122,7 +122,7 @@ public:
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// If gennotify is NULL, generation events are not logged.
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CavesRandomWalk(INodeDefManager *ndef,
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GenerateNotifier *gennotify = NULL,
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int seed = 0,
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s32 seed = 0,
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int water_level = 1,
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content_t water_source = CONTENT_IGNORE,
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content_t lava_source = CONTENT_IGNORE);
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@ -39,7 +39,7 @@ int dir_to_facedir(v3s16 d);
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struct DungeonParams {
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int seed;
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s32 seed;
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content_t c_water;
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content_t c_river_water;
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@ -89,11 +89,25 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
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{
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generating = false;
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id = mapgenid;
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seed = (int)params->seed;
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water_level = params->water_level;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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/*
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We are losing half our entropy by doing this, but it is necessary to
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preserve reverse compatibility. If the top half of our current 64 bit
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seeds ever starts getting used, existing worlds will break due to a
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different hash outcome and no way to differentiate between versions.
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A solution could be to add a new bit to designate that the top half of
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the seed value should be used, essentially a 1-bit version code, but
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this would require increasing the total size of a seed to 9 bytes (yuck)
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It's probably okay if this never gets fixed. 4.2 billion possibilities
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ought to be enough for anyone.
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*/
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seed = (s32)params->seed;
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vm = NULL;
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ndef = emerge->ndef;
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biomegen = NULL;
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@ -107,7 +121,7 @@ Mapgen::~Mapgen()
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}
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u32 Mapgen::getBlockSeed(v3s16 p, int seed)
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u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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@ -116,7 +130,7 @@ u32 Mapgen::getBlockSeed(v3s16 p, int seed)
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
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u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
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{
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u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
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n = (n >> 13) ^ n;
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@ -150,7 +150,7 @@ struct MapgenParams {
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*/
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class Mapgen {
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public:
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int seed;
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s32 seed;
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int water_level;
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u32 flags;
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bool generating;
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@ -171,8 +171,8 @@ public:
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Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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virtual ~Mapgen();
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static u32 getBlockSeed(v3s16 p, int seed);
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static u32 getBlockSeed2(v3s16 p, int seed);
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static u32 getBlockSeed(v3s16 p, s32 seed);
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static u32 getBlockSeed2(v3s16 p, s32 seed);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
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@ -80,7 +80,7 @@ struct BiomeParams {
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virtual void writeParams(Settings *settings) const = 0;
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virtual ~BiomeParams() {}
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int seed;
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s32 seed;
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};
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class BiomeGen {
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@ -156,7 +156,7 @@ s32 PcgRandom::randNormalDist(s32 min, s32 max, int num_trials)
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///////////////////////////////////////////////////////////////////////////////
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float noise2d(int x, int y, int seed)
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float noise2d(int x, int y, s32 seed)
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{
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unsigned int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
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+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
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@ -166,7 +166,7 @@ float noise2d(int x, int y, int seed)
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}
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float noise3d(int x, int y, int z, int seed)
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float noise3d(int x, int y, int z, s32 seed)
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{
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unsigned int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y + NOISE_MAGIC_Z * z
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+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
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@ -235,7 +235,7 @@ float triLinearInterpolationNoEase(
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return linearInterpolation(u, v, z);
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}
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float noise2d_gradient(float x, float y, int seed, bool eased)
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float noise2d_gradient(float x, float y, s32 seed, bool eased)
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{
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// Calculate the integer coordinates
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int x0 = myfloor(x);
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@ -256,7 +256,7 @@ float noise2d_gradient(float x, float y, int seed, bool eased)
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}
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float noise3d_gradient(float x, float y, float z, int seed, bool eased)
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float noise3d_gradient(float x, float y, float z, s32 seed, bool eased)
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{
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// Calculate the integer coordinates
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int x0 = myfloor(x);
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@ -290,7 +290,7 @@ float noise3d_gradient(float x, float y, float z, int seed, bool eased)
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}
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float noise2d_perlin(float x, float y, int seed,
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float noise2d_perlin(float x, float y, s32 seed,
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int octaves, float persistence, bool eased)
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{
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float a = 0;
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@ -306,7 +306,7 @@ float noise2d_perlin(float x, float y, int seed,
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}
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float noise2d_perlin_abs(float x, float y, int seed,
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float noise2d_perlin_abs(float x, float y, s32 seed,
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int octaves, float persistence, bool eased)
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{
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float a = 0;
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@ -321,7 +321,7 @@ float noise2d_perlin_abs(float x, float y, int seed,
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}
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float noise3d_perlin(float x, float y, float z, int seed,
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float noise3d_perlin(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased)
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{
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float a = 0;
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@ -336,7 +336,7 @@ float noise3d_perlin(float x, float y, float z, int seed,
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}
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float noise3d_perlin_abs(float x, float y, float z, int seed,
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float noise3d_perlin_abs(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased)
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{
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float a = 0;
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@ -363,7 +363,7 @@ float contour(float v)
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///////////////////////// [ New noise ] ////////////////////////////
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float NoisePerlin2D(NoiseParams *np, float x, float y, int seed)
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float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -389,7 +389,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, int seed)
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}
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed)
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -416,7 +416,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed)
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}
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Noise::Noise(NoiseParams *np_, int seed, u32 sx, u32 sy, u32 sz)
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Noise::Noise(NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
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{
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memcpy(&np, np_, sizeof(np));
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this->seed = seed;
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@ -543,7 +543,7 @@ void Noise::resizeNoiseBuf(bool is3d)
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void Noise::gradientMap2D(
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float x, float y,
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float step_x, float step_y,
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int seed)
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s32 seed)
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{
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float v00, v01, v10, v11, u, v, orig_u;
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u32 index, i, j, noisex, noisey;
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@ -607,7 +607,7 @@ void Noise::gradientMap2D(
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void Noise::gradientMap3D(
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float x, float y, float z,
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float step_x, float step_y, float step_z,
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int seed)
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s32 seed)
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{
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float v000, v010, v100, v110;
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float v001, v011, v101, v111;
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32
src/noise.h
32
src/noise.h
@ -148,7 +148,7 @@ struct NoiseParams {
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class Noise {
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public:
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NoiseParams np;
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int seed;
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s32 seed;
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u32 sx;
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u32 sy;
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u32 sz;
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@ -157,7 +157,7 @@ public:
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float *persist_buf;
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float *result;
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Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1);
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Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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~Noise();
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void setSize(u32 sx, u32 sy, u32 sz=1);
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@ -167,11 +167,11 @@ public:
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void gradientMap2D(
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float x, float y,
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float step_x, float step_y,
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int seed);
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s32 seed);
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void gradientMap3D(
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float x, float y, float z,
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float step_x, float step_y, float step_z,
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int seed);
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s32 seed);
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float *perlinMap2D(float x, float y, float *persistence_map=NULL);
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float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
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@ -202,11 +202,11 @@ private:
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};
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float NoisePerlin2D(NoiseParams *np, float x, float y, int seed);
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed);
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float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
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inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
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float y, float yoff, int seed)
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float y, float yoff, s32 seed)
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{
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return NoisePerlin2D(np,
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x + xoff * np->spread.X,
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@ -215,7 +215,7 @@ inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
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}
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inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
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float y, float yoff, float z, float zoff, int seed)
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float y, float yoff, float z, float zoff, s32 seed)
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{
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return NoisePerlin3D(np,
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x + xoff * np->spread.X,
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@ -225,22 +225,22 @@ inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
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}
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// Return value: -1 ... 1
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float noise2d(int x, int y, int seed);
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float noise3d(int x, int y, int z, int seed);
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float noise2d(int x, int y, s32 seed);
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float noise3d(int x, int y, int z, s32 seed);
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float noise2d_gradient(float x, float y, int seed, bool eased=true);
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float noise3d_gradient(float x, float y, float z, int seed, bool eased=false);
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float noise2d_gradient(float x, float y, s32 seed, bool eased=true);
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float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
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float noise2d_perlin(float x, float y, int seed,
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float noise2d_perlin(float x, float y, s32 seed,
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int octaves, float persistence, bool eased=true);
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float noise2d_perlin_abs(float x, float y, int seed,
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float noise2d_perlin_abs(float x, float y, s32 seed,
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int octaves, float persistence, bool eased=true);
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float noise3d_perlin(float x, float y, float z, int seed,
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float noise3d_perlin(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased=false);
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float noise3d_perlin_abs(float x, float y, float z, int seed,
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float noise3d_perlin_abs(float x, float y, float z, s32 seed,
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int octaves, float persistence, bool eased=false);
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inline float easeCurve(float t)
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@ -758,7 +758,7 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L)
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return 0;
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v3s16 size = read_v3s16(L, 2);
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int seed = (int)(env->getServerMap().getSeed());
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s32 seed = (s32)(env->getServerMap().getSeed());
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LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoiseMap");
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@ -146,7 +146,7 @@ const luaL_reg LuaPerlinNoise::methods[] = {
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LuaPerlinNoiseMap
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*/
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LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *params, int seed, v3s16 size)
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LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *params, s32 seed, v3s16 size)
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{
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m_is3d = size.Z > 1;
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np = *params;
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@ -79,7 +79,7 @@ class LuaPerlinNoiseMap : public ModApiBase {
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static int l_getMapSlice(lua_State *L);
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public:
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LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size);
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LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
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~LuaPerlinNoiseMap();
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@ -111,7 +111,7 @@ private:
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static int l_next(lua_State *L);
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public:
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LuaPseudoRandom(int seed) :
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LuaPseudoRandom(s32 seed) :
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m_pseudo(seed) {}
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// LuaPseudoRandom(seed)
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@ -31,7 +31,7 @@ namespace treegen
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{
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void make_tree(MMVManip &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef, int seed)
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bool is_apple_tree, INodeDefManager *ndef, s32 seed)
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{
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/*
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NOTE: Tree-placing code is currently duplicated in the engine
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@ -149,7 +149,7 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
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INodeDefManager *ndef, TreeDef tree_definition)
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{
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MapNode dirtnode(ndef->getId("mapgen_dirt"));
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int seed;
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s32 seed;
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if (tree_definition.explicit_seed)
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seed = tree_definition.seed + 14002;
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else
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@ -649,7 +649,7 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v)
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}
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void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, int seed)
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void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed)
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{
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/*
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NOTE: Tree-placing code is currently duplicated in the engine
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@ -748,7 +748,7 @@ void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, int seed
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}
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void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, int seed)
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void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed)
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{
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/*
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NOTE: Tree-placing code is currently duplicated in the engine
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@ -54,19 +54,19 @@ namespace treegen {
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bool thin_branches;
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MapNode fruitnode;
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int fruit_chance;
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int seed;
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s32 seed;
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bool explicit_seed;
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};
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// Add default tree
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void make_tree(MMVManip &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef, int seed);
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bool is_apple_tree, INodeDefManager *ndef, s32 seed);
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||||
// Add jungle tree
|
||||
void make_jungletree(MMVManip &vmanip, v3s16 p0,
|
||||
INodeDefManager *ndef, int seed);
|
||||
INodeDefManager *ndef, s32 seed);
|
||||
// Add pine tree
|
||||
void make_pine_tree(MMVManip &vmanip, v3s16 p0,
|
||||
INodeDefManager *ndef, int seed);
|
||||
INodeDefManager *ndef, s32 seed);
|
||||
|
||||
// Add L-Systems tree (used by engine)
|
||||
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef,
|
||||
|
Loading…
Reference in New Issue
Block a user