forked from Mirrorlandia_minetest/minetest
Add flag to control mgv6 temple generation (#14293)
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@ -70,6 +70,8 @@ local flag_checkboxes = {
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{ "trees", fgettext("Trees and jungle grass") },
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{ "trees", fgettext("Trees and jungle grass") },
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{ "flat", fgettext("Flat terrain") },
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{ "flat", fgettext("Flat terrain") },
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{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
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{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
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{ "temples", fgettext("Desert temples"),
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fgettext("Different dungeon variant generated in desert biomes (only if dungeons enabled)") },
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-- Biome settings are in mgv6_biomes below
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-- Biome settings are in mgv6_biomes below
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},
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},
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}
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}
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@ -279,7 +281,7 @@ local function create_world_formspec(dialogdata)
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end
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end
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local retval =
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local retval =
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"size[12.25,7,true]" ..
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"size[12.25,7.4,true]" ..
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-- Left side
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-- Left side
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"container[0,0]"..
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"container[0,0]"..
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@ -321,8 +323,10 @@ local function create_world_formspec(dialogdata)
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"container_end[]"..
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"container_end[]"..
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-- Menu buttons
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-- Menu buttons
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"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"container[0,6.9]"..
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"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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"button[3.25,0;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[6.25,0;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
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"container_end[]"
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return retval
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return retval
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@ -1068,7 +1068,8 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
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# The 'snowbiomes' flag enables the new 5 biome system.
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# The 'snowbiomes' flag enables the new 5 biome system.
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# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
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# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
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# the 'jungles' flag is ignored.
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# the 'jungles' flag is ignored.
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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# The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead.
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees,notemples
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# Deserts occur when np_biome exceeds this value.
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# Deserts occur when np_biome exceeds this value.
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# When the 'snowbiomes' flag is enabled, this is ignored.
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# When the 'snowbiomes' flag is enabled, this is ignored.
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@ -47,6 +47,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
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{"snowbiomes", MGV6_SNOWBIOMES},
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{"snowbiomes", MGV6_SNOWBIOMES},
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{"flat", MGV6_FLAT},
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{"flat", MGV6_FLAT},
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{"trees", MGV6_TREES},
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{"trees", MGV6_TREES},
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{"temples", MGV6_TEMPLES},
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{NULL, 0}
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{NULL, 0}
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};
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};
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@ -225,7 +226,8 @@ void MapgenV6Params::writeParams(Settings *settings) const
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void MapgenV6Params::setDefaultSettings(Settings *settings)
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void MapgenV6Params::setDefaultSettings(Settings *settings)
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{
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{
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settings->setDefault("mgv6_spflags", flagdesc_mapgen_v6, MGV6_JUNGLES |
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settings->setDefault("mgv6_spflags", flagdesc_mapgen_v6, MGV6_JUNGLES |
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MGV6_SNOWBIOMES | MGV6_TREES | MGV6_BIOMEBLEND | MGV6_MUDFLOW);
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MGV6_SNOWBIOMES | MGV6_TREES | MGV6_BIOMEBLEND | MGV6_MUDFLOW |
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MGV6_TEMPLES);
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}
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}
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@ -578,7 +580,8 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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dp.np_alt_wall
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dp.np_alt_wall
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= NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
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= NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
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if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
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if ((spflags & MGV6_TEMPLES) &&
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getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
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dp.c_wall = c_desert_stone;
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dp.c_wall = c_desert_stone;
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dp.c_alt_wall = CONTENT_IGNORE;
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dp.c_alt_wall = CONTENT_IGNORE;
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dp.c_stair = c_stair_desert_stone;
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dp.c_stair = c_stair_desert_stone;
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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_SNOWBIOMES 0x08
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#define MGV6_SNOWBIOMES 0x08
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#define MGV6_FLAT 0x10
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#define MGV6_FLAT 0x10
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#define MGV6_TREES 0x20
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#define MGV6_TREES 0x20
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#define MGV6_TEMPLES 0x40
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extern FlagDesc flagdesc_mapgen_v6[];
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extern FlagDesc flagdesc_mapgen_v6[];
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