Dungeons: Use 'block' instead of 'brick' for nodebox stairs

Affects only sandstone dungeons. Nodebox stairs made from
'sandstone_block' look better because every step is undivided.
This commit is contained in:
paramat 2017-03-04 05:10:10 +00:00
parent f1ab42fdff
commit e10e5fd16c
2 changed files with 10 additions and 10 deletions

@ -601,12 +601,12 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_sandstone = c_stone;
//// Content used for dungeon generation
c_cobble = ndef->getId("mapgen_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
c_cobble = ndef->getId("mapgen_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
// Fall back to more basic content if not defined
if (c_mossycobble == CONTENT_IGNORE)
@ -617,8 +617,8 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_stair_desert_stone = c_desert_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_sandstone;
if (c_stair_sandstonebrick == CONTENT_IGNORE)
c_stair_sandstonebrick = c_sandstonebrick;
if (c_stair_sandstone_block == CONTENT_IGNORE)
c_stair_sandstone_block = c_sandstonebrick;
}
@ -891,7 +891,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
case MGSTONE_SANDSTONE:
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_sandstonebrick;
dp.c_stair = c_stair_sandstone_block;
dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 2, 2);

@ -268,7 +268,7 @@ protected:
content_t c_mossycobble;
content_t c_stair_desert_stone;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;
content_t c_stair_sandstone_block;
int ystride;
int zstride;