From e1475bdc89be77ba4bf73ecf25ec1be5e0578f09 Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Sun, 29 Mar 2015 22:21:32 +1000 Subject: [PATCH] Make sure g_timegetter is initalised before running speedtests Thanks @SmallJoker for noticing the issue --- src/client/clientlauncher.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 7b2aaa74f..6815082a6 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -81,6 +81,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) return false; } + // Create time getter + g_timegetter = new IrrlichtTimeGetter(device); + // Speed tests (done after irrlicht is loaded to get timer) if (cmd_args.getFlag("speedtests")) { dstream << "Running speed tests" << std::endl; @@ -102,9 +105,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) */ //driver->setMinHardwareBufferVertexCount(50); - // Create time getter - g_timegetter = new IrrlichtTimeGetter(device); - // Create game callback for menus g_gamecallback = new MainGameCallback(device);