shutdown when requested from lua in singleplayer too

Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
This commit is contained in:
est31 2015-12-26 16:19:09 +01:00
parent 8a46c5df1c
commit e2d54c9f92

@ -1816,7 +1816,9 @@ void Game::run()
&& client->checkPrivilege("fast"); && client->checkPrivilege("fast");
#endif #endif
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) { while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| server->getShutdownRequested())) {
/* Must be called immediately after a device->run() call because it /* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime() * uses device->getTimer()->getTime()