Fix world-aligned node rendering at bottom (#10742)

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Wuzzy 2021-02-19 18:45:36 +00:00 committed by GitHub
parent b2ab5fd161
commit e441ab9675
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@ -404,7 +404,7 @@ static void getNodeVertexDirs(const v3s16 &dir, v3s16 *vertex_dirs)
static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v) static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v)
{ {
if (dir.X > 0 || dir.Y > 0 || dir.Z < 0) if (dir.X > 0 || dir.Y != 0 || dir.Z < 0)
base -= scale; base -= scale;
if (dir == v3s16(0,0,1)) { if (dir == v3s16(0,0,1)) {
*u = -base.X - 1; *u = -base.X - 1;
@ -422,8 +422,8 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f
*u = base.X + 1; *u = base.X + 1;
*v = -base.Z - 2; *v = -base.Z - 2;
} else if (dir == v3s16(0,-1,0)) { } else if (dir == v3s16(0,-1,0)) {
*u = base.X; *u = base.X + 1;
*v = base.Z; *v = base.Z + 1;
} }
} }