forked from Mirrorlandia_minetest/minetest
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code
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8383a61eac
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e481745433
@ -452,9 +452,7 @@ minetest.register_craft({
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}
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})
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--
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-- Crafting (tool repair)
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--
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-- Tool repair
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.02,
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@ -707,7 +705,7 @@ function default.node_sound_glass_defaults(table)
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return table
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end
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--
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-- Register nodes
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minetest.register_node("default:stone", {
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description = "Stone",
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@ -1496,6 +1494,9 @@ minetest.register_node("default:apple", {
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sounds = default.node_sound_defaults(),
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})
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--
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-- Grow tree function
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--
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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@ -1568,6 +1569,10 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
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end
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end
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--
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-- ABMs
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--
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minetest.register_abm({
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nodenames = {"default:sapling"},
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interval = 10,
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@ -1674,29 +1679,9 @@ minetest.register_craftitem("default:scorched_stuff", {
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})
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--
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-- Aliases for the current map generator outputs
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-- Support old code
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--
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "default:stone")
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minetest.register_alias("mapgen_tree", "default:tree")
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minetest.register_alias("mapgen_leaves", "default:leaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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minetest.register_alias("mapgen_clay", "default:clay")
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minetest.register_alias("mapgen_lava_source", "default:lava_source")
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minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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@ -1795,3 +1780,4 @@ test_get_craft_result()
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--dump2(minetest.registered_entities)
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-- END
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@ -1,52 +1,61 @@
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-- minetest/default/mapgen.lua
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--
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-- Aliases for map generator outputs
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--
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minetest.register_alias("mapgen_stone", "default:stone")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_lava_source", "default:lava_source")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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minetest.register_alias("mapgen_tree", "default:tree")
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minetest.register_alias("mapgen_leaves", "default:leaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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minetest.register_alias("mapgen_clay", "default:clay")
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minetest.register_alias("mapgen_lava_source", "default:lava_source")
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minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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--
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-- Ore generation
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--
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-- Blob ore first to avoid other ores inside blobs
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minetest.register_ore({
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ore_type = "blob",
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ore = "default:clay",
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wherein = {"default:sand"},
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clust_scarcity = 24*24*24,
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clust_size = 7,
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y_min = -15,
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y_max = 0,
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noise_threshhold = 0,
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noise_params = {
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offset=0.35,
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scale=0.2,
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spread={x=5, y=5, z=5},
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seed=-316,
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octaves=1,
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persist=0.5
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},
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_coal",
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wherein = "default:stone",
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clust_scarcity = 8*8*8,
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clust_num_ores = 5,
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clust_num_ores = 8,
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clust_size = 3,
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height_min = -31000,
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height_max = 64,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 16*16*16,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -5,
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height_max = 7,
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y_min = -31000,
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y_max = 64,
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})
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minetest.register_ore({
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@ -54,10 +63,10 @@ minetest.register_ore({
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 12*12*12,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -16,
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height_max = -5,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -15,
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y_max = 2,
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})
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minetest.register_ore({
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@ -67,60 +76,60 @@ minetest.register_ore({
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clust_scarcity = 9*9*9,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -17,
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y_min = -63,
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y_max = -16,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 7*7*7,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -31000,
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y_max = -64,
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate clay
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if maxp.y >= 2 and minp.y <= 0 then
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-1-1 do
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for divz=0+1,divs-1-1 do
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local cx = minp.x + math.floor((divx+0.5)*divlen)
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
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minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
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local is_shallow = true
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local num_water_around = 0
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if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if num_water_around >= 2 then
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is_shallow = false
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end
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if is_shallow then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
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minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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--
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-- Register biome for biome API
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-- Register biomes for biome API
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--
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minetest.clear_registered_biomes()
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minetest.register_biome({
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name = "Grassland",
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-- Will use defaults of omitted parameters
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y_min = -31000,
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name = "default:grassland",
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--node_dust = "",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 1,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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y_min = 5,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 50,
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})
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minetest.register_biome({
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name = "default:grassland_ocean",
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--node_dust = "",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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y_min = -31000,
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y_max = 4,
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heat_point = 50,
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humidity_point = 50,
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})
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