forked from Mirrorlandia_minetest/minetest
Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
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@ -2399,8 +2399,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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damage_flash += 8.0 * event.player_damage.amount;
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player->hurt_tilt_timer = 1.5;
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player->hurt_tilt_strength = event.player_damage.amount/2;
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player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
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player->hurt_tilt_strength = event.player_damage.amount/4;
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player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
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MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
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gamedef->event()->put(e);
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